
PSCD is a sci-fi collectible card game (with over 120 unique cards) mixed with visual novel gameplay. Features beautiful hand painted art, romance for all tastes, adjustable difficulty. Play as male or female protagonist.
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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Sprache | Oberfläche | Ton | Untertitel |
|---|---|---|---|
| Englisch |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
I have yet to finish the game, but I'm a good few hours in, and the issues are already glaring. Perhaps this is because I'm playing on Visual Novel mode, but the writing for this game, and the scene changes are horribly put together. They really skimped out when writing. It appears the writer did not know the age old rule of "show, don't tell." Instead of subtley letting us know the characters feelings/backstory through written movements/facial expressions, and various other hints they opt to fill the game with dialogue, and coincidences. Most of the dialogue is actually unneeded, theres so many times the characters go off on some random conversation that attempts to be funny (i think?). The worst part is that I often don't know whos talking because many characters will speak, and their sprites won't even pop up. Typically, visual novels will make the names/words colour coded to help
Planet Stronghold: Colonial Defense is a science fiction turn-based collectible card game interlaced with a visual novel both developed and published by Winter Wolves. Set in the distant future you take on the role of either the male or female Nelson sibling both of whom have been put in joint command of the Planet Stronghold colony. Follow the story as they attempt to put an end to the ever increasing conflicts that arise between the indigenous races and bring much needed order back to the settlement. Menacing man-eating aliens, sentient rock people and hostile synthetics running amok on a foreign world...can you restore the peace AND make time to find love? PRESENTATION Visually this title is quite impressive and the novel has an aspect that I've not yet encountered before in any V.N. which I've read to date on Steam. It offers two distinct styles of artwork to choose from. You can
The card game is fun and makes the game more interesting to replay if you’re after all the achievements. I played it at the easy level since I’m not really into card games and the difficulty was just right for someone like me who’s mainly interested in the story but still wants to experience the battles firsthand (in my opinion the game feels slightly unbalanced in pure visual novel mode, without the card battles to provide some rhythm). The main strength of the visual novel part is the worldbuilding, with no less than a dozen of characters (most of them romanceable) and four races of aliens you can interact with and who have distinct traits. The moral choices you make outside of the romance paths can be pretty heavy especially when they relate to the war going on in Stronghold and they influence the card battles as well (as you make alliances with/try to destroy other aliens). The writ
I enjoyed Stronghold: Planetary Defense, but recommend this game with reservations. It has a lot going for it–a tactical card game, a huge roster of diverse characters, lots of content, decent art, and a far-ranging story–but while I appreciated them individually they didn’t add up to more than the sum of their parts. Being immersed in the card game, the side conversations or the main story all had their rewards but I didn’t feel they blended together very well. As a result, this game look a lot longer to pull me in than it should have, and it was my faith in the developers rather than my experience which kept me going until I enjoyed it. Part of the problem in my opinion was the presentation and pacing. For the card game my first impression was not positive. The luck of my draw had as much to do with my victory as my choices, and I had many frustrating battles before I learned when to
This is a Winter Wolves game. Which means it is a game built around a concept and created by a team that seems to have a love for making great games. While some of their efforts haven't gone as well as planned, they always do come up with intersting concepts, and even their few lesser games have been decent. This is a good game. That said, I should also mention it is a prequel to another of their games, Planet Stronghold. And while it took a while to understand how to use the card-playing part of the game (and get past a small issue of not being able to construct decks well), the rest of the game is great. Most of the achievements can be done in visual novel mode (and one actually requires you finish one playthrough that way), but one achievement is tied to a bunch of side quests that require the card game aspect. The characters are interesting, the combat... well, thrilling enough onc
DISCLAIMER: This review will be biased. I was heavily involved in testing the game since the early alpha. Most balancing and fixes were made with my input. I wrote the accompanying manual and the current wording of all cards in the game. However, I have no financial stake in the game’s success, so I don’t feel disqualified from writing a review. I can only praise the developer for being so accepting of my input. Planet Stronghold Colonial Defense (PSCD) is developed by Winter Wolves, who are mostly known for visual novels with varying degrees of gameplay and an emphasis on romance. Earlier games such as Loren the Amazon Princess and the original Planet Stronghold had RPG elements. PSCD, a prequel to Planet Stronghold, is a visual novel with card battles, like a collectible card game (CCG). Prior knowledge of Planet Stronghold is not required. Being a story driven single player card gam
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