
Record of Lodoss War-Deedlit in Wonder Labyrinth is a 2D-syle Metroidvania (action-exploration) game based on Record of Lodoss War. Immerse yourself in the gorgeous pixel animations, and take advantage of abilities such as swapping weapons, and get help from elemental spirits on your journey to solve the arcane mysteries of the labyrinth.
Deedlit awakens suddenly in a mysterious, unknown place. Where am I? Why am I here? With nobody around to respond, her questions are met with only silence. Seeking answers, Deed eventually sets off on foot, alone...




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
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Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Don't worry about other reviews saying the game is short. While the total playtime is only 4-5 hours, it feels much longer than that because there's absolutely no padding. There's no backtracking, grinding, or pointless side quests, and so you get a very dense, high quality experience. Honestly, this game has a larger quantity of bosses (11) and enemy types (over 50) than games that are four times as long.
Everyone in their reviews are comparing this to SoTN, but how different is it, exactly? I'm going to double down on the whole theme of SoTN vs Record of Lodoss War (RoLW), and give you an idea of how it stacks up against that feeling of nostalgia since I was a big fan of SoTN, too. TL;DR : It's great, buy it. It's more complex than SoTN, but the feeling of exploration is there, with a bit of a puzzle element, and the combat is tight. Mechanics of the game are well-implemented, very creative, and everything feels like it'll give your brain a squeeze. Plus there's lots of weapons to use (and collect, for you hoarders), and challenging and varied enemies to fight against. If you don't like lots of things going on during combat, this -might- put you off, but it should really be a non-issue. However, one note: it is a short game; maybe 7-8 hours if you're very fast, but easily more if you p
For other game reviews, please follow us at What The Game? If you like metroidvania games, get this game. This is one of the best games I have played in a while of this genre. There is so much to do and see here. Team Ladybug did not hold back with this one making it feel like a spiritual successor to Symphony of the Night for anyone who had the honor of experiencing that game in it's prime. Swinging your blades and magic around in this game feels so smooth. Of course, the smooth combat is made even more impressive by the fact that there is a variety of weapons items to find. Unlike anything in Symphony of the Night, they did add an interesting element switching mechanic in Deedlit and a ranged attack through the use of a bow. These tools feel absolutely fantastic. Nothing in Deedlit feels like it is too overpowered or too under-powered; all of the options given to the player allow you
Okay, so I was mixed on if I should recommend or not. In short, this game is a demo right now. It's an AMAZING demo, and a beautiful homage to SotN. The art is true to Lodoss as well as Castlevania, and the gameplay is great. BUT... it's 45 minutes long. If you want to support the game, by all means do, and hopefully it gets completed sooner rather than later, but $13 is pretty expensive for 45 minutes of fun, so it may not be the best investment for some.
It's normal to immediately compare this to the legendary Symphony of the Night. As a fan of that title, this game feels like a redesign on a tried and true masterpiece, and it feels like it's been successfully improved and polished. All elements present that are added to the classic formula play well so far, and their implementation feels natural to this game's overall design. This 2D, exploration-based, action-adventure RPG encapsulates what you might expect from an adventure starring Deedlit. As the elf, you get to utilize elemental spirits to advance through areas of the game. These spirits affect your attacks, defense, and your traversal. By not getting hit you can charge your magic to help recover health which is a nice way to deal with the lack of health pickups (you can buy potions or visit Marfa statues alternatively). Your bow also becomes a unique puzzle solving tool, using ri
So I am going to recommend this game but it has a few caveats which I will try to word in this review. First the good things. - Great music(apart from 1 or 2 tracks that are a bit meh but still not horrible) - Amazing pixel art - The combat feels smooth and clean, very responsive, Deedlit always did exactly what I wanted her to do when I wanted her to. - The last boss(of the full game) was quite fun, I enjoyed the fact I had to actually play well t and the elemental switching I had to do to beat it. This was the first time in the game I used a single potion to save my life cause I was so close to beating it and I didn't want to start over. That's about where the good points end. The bad points: - It's insanely short, my playtime of ~5 hours includes roughly 30-45 minutes of afk time where I forgot to turn off the game and I beat the full game in that time. I didn't go back after bea
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