
MAQUETTE is a first-person recursive puzzle game that takes you into a world where every building, plant, and object are simultaneously tiny and staggeringly huge.
A person relives the arc of a past romance between Michael and Kenzie, moving through the memories of how they met, fell in love, and slowly drifted apart. The world is recursive: at the heart of each place sits a table holding a miniature version of the surroundings, and any object placed on it is mirrored at full scale in the world beyond. Through scattered notes and voiced recollections, the player pieces together the couple's story while using the nesting of large and small to find a way forward.


Erhalte sofort eine Benachrichtigung, sobald das Spiel deinen Zielrabatt erreicht
Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Sprache | Oberfläche | Ton | Untertitel |
|---|---|---|---|
| Russisch | |||
| Englisch | |||
| Deutsch | |||
| Französisch | |||
| Spanisch | |||
| Spanish (LatAm) |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
OK, let me start off by saying that I was really looking forward to this game, and I wanted it to be good, I really did. The premise is wonderful: a 3D puzzle game based on recursive geometry and scale manipulation. The trailer made it look like a game that I would be in love with. Annapurna Interactive has an unbelievably good track record in choosing the games that they publish, so when I see their logo next to a title, it is almost like a seal of quality for me. But Maquette... is not a good puzzle game, unfortunately. Nor is it a good story game. The camera and the controls are slightly jittery, which gave me a constant feeling of not quite being in full control most of the time, and that is pretty unpleasant. The puzzle design had a lot of potential, as this is a pretty brilliant foundation for a puzzle game, but it falls way short in terms of setting its expectations, and communi
This game is absolutely beautiful, challenging to a comfortable degree and very elegant with its story and atmosphere with a top notch selection of music. But I find it to be a bit short. I completed it within 2.6 hours while also taking my time (bathroom breaks etc). Would I recommend this game? Absolutely although id suggest getting it once its on a considerable sale. Otherwise its a beautiful game id love to see have future installments with a lot more gameplay time.
: "Things were starting out so well! I saw an exciting new puzzle game billed as mix of Superliminal and Florence. The game and I really hit it off. The visuals were gorgeous, the music was setting up the right vibe, the puzzles were clever and the story was starting out as a sketch worthy of a Pixar short. But after a while the cracks started to show. Long backtracking sections that weren't appropriately filled with new dialogue. Quirky controls began to actively fight me. Bugs crept in, making me abandon two savegames. At the same time the story began to deteriorate into another account of a shallow relationship falling apart because it wasn't held together by anything beyond the desire to feel good. This downward shift in quality of the experience came in sync with the unfolding story to such a meta degree, that for a split second I was honestly expecting the game to break the final
WARNING, GAME IS UNBEATABLE! Devs have known for over a year! https://steamcommunity.com/app/762840/discussions/1/3395163747105115975/ In the last area, picking up the only thing there is to pick up, crashes the game. If it doesn't crash, the timed switch in the map does not open its door or even start the timer. The game currently is impossible to complete. Otherwise, the first bit is fun, then it gets obscure & misleading, then there's a forced altercation between the 2 characters in the story, followed by obscure puzzles and finally the above mentioned game-breaking issues. If this sht didn't happen, I would recommend, but for the amount of time Maquette has been released, I do not recommend buying it as these things should never have been an issue. This is why you test you game before selling it. *Edit Well, I beat the game by saving after every thing clicked on. It crashed rando
The puzzles were full of personality, and their concepts and presentation were excellent. However, the overall design, controls, and narrative felt somewhat lacking. The game had the potential to be amazing, but compared to the creativity of the puzzles, the other aspects felt too ordinary, which was rather disappointing.
A beautiful game with mind melting puzzles, for fans of Superliminal and Florence
Completed Maquette.
Completed the Escape under 4 minutes and 20 seconds.
Completed The Spiral.
Completed The Exchange.
Changed the size of an object to solve a puzzle.
Completed The Maquette.
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Structured threads, verified dev answers and player expertise without chat noise


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