
Ord is a minimalist text adventure told three words at a time. Embark on a quest to defeat an evil warlock and find yourself confronted with a series of (more or less) serious decisions. Death is just one choice away, but do not worry - next time will be different. You can try again. And again. - Fast-paced storytelling. - Multiple endings. - Lots of secrets.


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| Sprache | Oberfläche | Ton | Untertitel |
|---|---|---|---|
| Russisch | |||
| Englisch | |||
| Deutsch | |||
| Französisch | |||
| Spanisch | |||
| Japanese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
TL;DR WOrd. is a very unique text-based adventure game that tells a multitude of different and amusing stories in the most minimalistic way imaginable. You can play it in very short bursts but if you want to achieve all the different Endings and Achievements, you can sink hours upon hours into this game. For the ridiculously low price and with it running on a toaster, you really can't go wrong. Humans. • Extinguished. Silence. End. Ord. is a collection of several text-based adventures told via singular words instead of whole sentences. Despite this premise and only featuring black backgrounds, white font and one-note sounds whenever a word is revealed and/or clicked, the game manages to cleverly convey changes in atmosphere and mood by adding simple effects to the text or slightly modifying said sounds. Note: At the time of writing I'm a little over two hours in and haven't finished ha
I thought it was going to be a small novel idea for a game, telling a story three words at a time. I love imaginative text based games, so I saw this and was curious. I have spent quite a few hours on this game, and even the replay value is quite intriguing to say the least. The whole of the world is left up to me and my own personal interpretation of what I imagine to be, and every new play through doesn't feel like it rehashes the same imagery. It's minimalism allows for the game to feel different just a little at a time, but over time a little can make quite the difference. I recommend this game to anyone who enjoys personal visualizations, playing around with ones own minds eye.
Interesting concept, i wouldn't mind a text-based rpg but this is very "do the right thing or die" and quickly becomes repetative.
Ord has a unique way of storytelling I will give it that. It starts with a word, you pick a possible word in response and then it has an outcome. It strings these together to tell a tale. There are various stories you can choose to see and try to make it through. I say try because many of the options result in your death or end the story regardless. You the have to start at the beginning and try to remember which ones are faux choices to try to get further. I tend to not enjoy visual novels where so many choices aren’t actual choices. The stories themselves were interesting enough and the mechanic of only picking one word responses was a nice change but in the end it wasn’t enough to hold my interest to try to grind my way to the end of each story. I gave each story a few tries. There is no save feature though at all. If you exit the game you start the story fresh. If you die you start e
Hello, Gamer! What, were you expecting a three word review? Not a chance. You can picture this one as an Infocom text adventure streamlined to within an inch of its life. Maybe it's the white text on black background, but I swear it had something of the same feel. The first story could almost be the Readers Digest version of "Enchanter." That's supposed to be a good thing, by the way. This is one of those elegant, minimalist-without-fundamental-loss-of-content ideas that makes you shake your head in wonder that nobody's done it before. Those old Infocom games always stood out for their high-quality descriptive writing and imaginative world building, and so you might think that a game this stripped-down in those departments would really suffer for it. That didn't seem to be the case, though. It takes a couple of tries at each scenario to get a good sense of what's going on, but pretty
Easy way to pass time. I die a lot but thats okay. Simple and silly. Edit: I have now gifted it to several friends. Price is right and they've found it to be a good time as well.
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