
Imagine you could move mountains - literally! With realistic physics, Norse runes, rotating platforms and a lot of gray cells you'll help Munin, Odin's messenger in her very own 2D-adventure, to reclaim her power on a journey through Yggdrasil. Munin the raven, faithful messenger to Odin, now stands stripped of wings and transformed by Loki into a mortal girl. Flightless and determined, she will stride through the nine worlds of Yggdrasil to reclaim the lost feathers and return to Asgard. Munin bolsters the traditional side-scrolling experience with the use of rotating environments to surpass obstacles and to solve puzzles. By twisting portions of the environment, players will create bridges from pillars, turn walls into floors or open new passages.


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
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| Italienisch |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Munin is a beautiful game that takes place in the worlds of Norse mythology. You have to unlock paths in each level by turning blocks and also move objects to collect feathers. Every world begins simply, but the levels get harder and harder and take time to master.
I wish there was a neutral option when reviewing games on Steam and choosing whether to recommend this game. I wouldn't not recommend it, but I'm also not certain I would recommend it either... It's one of those games that's not terrible but not great. I enjoy some of the puzzles, but find myself only able to play for about 20 minutes before getting bored. It feels like a shell for something that could/should have been more. The gameplay is smooth however and the puzzles, which can at times be annoying, aren't overly difficult. If I found myself stumped at any point, I simply stopped for the day and when I started it up the next day with fresh eyes, I solved the puzzle right away. I find it plays just as easily whether using a mouse or a controller and didn't find myself preferring one over the other at all. Graphically, while the art style has a certain charm to it, it can get monoto
I didn't want to write this review before I finished the game, and now that I'm over, I must say I recommend Munin to everyone who enjoys some puzzle time. I am new to this kind of game and I really liked the challenge it represented. Each world had it's unique mechanics so it didn't got boring, and the final world just mixes it all up. I have to say that the difficulty between the first 8 worlds and the last is very different and it should be more progressive. I've spent very little time in the first 8 worlds compared to the hours I spent in Asgard. I also noticed that Asgard has some bugs (which made more difficult to level up) but I'm sure that will be corrected soon enough. The artwork is amazing and the music is adequate. It's a 7/10 for me.
Munin is an intelligent and original puzzle platformer with a steep difficulty curve. The rotation mechanic adds a cool dimension to the puzzles and the Norse themes and overall the art style make the game stand out for me. I would definitely recommend Munin.
Munin is a great puzzle/platformer game. It doesn't do anything groundbreakingly innovative, but it sticks to a formula that has proven to work with indie platformers and they have executed it in a unique and captivating way. So if you can't tell the game's lore is Norse. It fits the game and genre well. I have never played a Norse game like this and the story or informative pieces of the game are conveyed through short snipets of dialog about each of the worlds at the beginning of each chapter. They provide neat little background information. The game follows the same formula many other platofrmers follow. Thre is a world tree, and each world has 9 levels, except for Asgard. Each world introduces a new kind of mechanic to learn and progress through puzzles. They fit the game nicely and make sense. Puzzle are moderately difficult. You shouldn't be stuck on a level forever, nor shoul
Is this a bad game? No. But the question is not about the quality it’s about recommendation. And sadly I can’t clearly recommend Munin. I like the indie logic-platform games, but the Munin can’t grab me. The game doesn’t have serious flaws but it hasn’t got any serious pro either. For me games like Braid, Limbo, Thomas was Alone give more. Munin hasn’t got great atmosphere, unique visual style or soundtrack either. The puzzles are not very interesting. Basically it’s like a dumbed down FEZ. The only thing was stand out a few annoying puzzles where you easily can die because the deadly “lasers” reflect from mirror to mirror. You won’t know how you can rotate the platform until a few amounts of trial and error. However the game is longer than the average indie platformer I give it that. The rest of the games what I mentioned is takes around 2 hours to complete. The duration of Munin is
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