
In the height of its glory Carthage was the greatest power in the ancient world. With trade routes throughout the entire Mediterranean there the was no other nation to dispute its strength. Goods, gold and slaves poured in to the majestic city – the source of its might. Countless mercenaries armies were constantly bought to ensure that all who threatened Carthage or its interest would be dealt with. However, another Empire was also on the rise. The city of Rome too had begun to gain strength. The Romans soon decided openly to challenge their Carthaginian rivals. The time of the Punic Wars had begun. The game is a sequel to Celtic Kings: Rage of War, originally titled Celtic Kings: The Punic Wars.
Nemesis of the Roman Empire is a real-time strategy role-playing game. Set during the Punic Wars, the player can take control of one of four nations: the Romans, the Gauls, the Carthaginians, and the Iberians. Seeing the power and influence of Carthage, Roman legions were sent to Africa with orders to attack the rival city of Carthage, led by its general Hannibal.
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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Sprache | Oberfläche | Ton | Untertitel |
|---|---|---|---|
| Englisch |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
It is a great game, the AI works right, so does the multiplayer. It doesn't use steamworks so it will require some port-forwarding; However, the multiplayer does work. Steam overlay doesn't work (tested on win10). I'm glad it's being resurrected to Steam! The Celtic Kings RTS franchise from Haemimont Games has a few mechanics that are true throughout all 3 titles: Celtic Kings: Rage of War, Celtic Kings: The Punic Wars (aka Nemesis of the Roman Empire) and Imperivm III: The Great Battles of Rome (which was only released in Italy and Spain, has no official english translation). The mechanics are as follows: - When game starts, there are neutral buildings and villages to take. Some are defended by neutral oppositions and some are not and can be yours when one of your units gets close enough. When you press space it opens a really well designed level map that is generated just like the le
I played this game for many years starting in junior high. It came via one of those book order catalogs the school gave out. The main reason I bought it was my love of history. On that front, the game has a decent amount of actual historical information in it. However, it also has a lot of inaccuracies. This is a great game to kill time. I'm no expert on RTS games (this is the only one I've spent time playing), but it feels fairly balanced. Oh, sure, there are ways to cheese the AI, but to do that you have to play for a good amount of time to build up the resources. You can play the campaigns (two of which contain five missions; the other four or five are single mission) or play 'scenarios.' The campaigns have interesting logistical restrictions (i.e., you have only a certain number of soldiers and no way to create new units until capturing an objective; sending gold to a certain shi
Probably one of the most underrated enjoyable RTS out there. Great focus on military. Four very well made civilizations. Great atmosphere and acceptable even by todays stardarts visuals. Highly recommend.
WARNING: This game does crash sometimes, there is a bug regarding a loop with Sergei that will crash the game sometimes, and some random crashes may occur, however I find they tend to be rare. See the Note at the bottom for help on some crashes. Pros -Replayability -Different take on RTS -Unique factions make for very diverse types of play -Scenarios and Adventures offer decent amount of content -Editor is easy to use and can change gameplay dramatically -AI is challenging although it can be a drawback in other ways Cons -Graphics are alright but nothing spectatcular -Voice actors are absolutely awful (some are comically bad though) -AI can make dumb and simple mistakes, positioning troops in the weirdest of places -Crashes sometimes on newer operating systems (although there are workarounds to make it better, as well as quicksave button) -The way combat is calculated is somewhat convo
what a fantastic game. I cant believe the price, worth so much more i think. Challenging AI and unlike a lot of games like this, i have to remember to bring enough food with my armies before taking a long march, It's a nice touch, Dont seem real to me that i can march a large army to battle without worrying about feeding them. Very simple controls, i was able to get into the game right after the installation. works well on win10.
Massively underrated historical RTS. I played the heck out of this game growing up, even with the likes of AoE installed next to it. This was my prized haul at the school book sale one year and it did not disappoint then or now! What gets me about this game is the following: - Truly unique civs. They only chose to put four civs in this game (Romans, Iberians, Gauls, and Carthaginians), but each one is so uniquely flavored. There are ZERO shared units, every civ has its own set of units, strategies, leaders, special units, and structure appearance (though they all share common structures). Each civ feels totally different to control, but they are all very well balanced and you can easily win with any of them if you pick the right play style to match. - No building, no destroying, only capturing. Everything on the map was built before you even got there, and, like in real life, it's much
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