
Iris.Fall is a puzzle adventure game featuring striking visuals and a spellbinding theme of "light and shadow".
After awakening from a dream, Iris follows a black cat into a dilapidated theater, traveling back and forth through a strange labyrinth of light and shadow. As the story unfolds, Iris begins to realise that everything in this theater seems to have some kind of hidden connection to herself.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Sprache | Oberfläche | Ton | Untertitel |
|---|---|---|---|
| Russisch | |||
| Englisch | |||
| Deutsch | |||
| Französisch | |||
| Spanish (LatAm) | |||
| Italienisch |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
For this game I would like to have a neutral vote. It is not that I didn't like it but, in my opinion, it has several things to improve. The game is visually very attractive and, although puzzles implying shadows is something we have already seen in Contrast, it's a mechanic that works well and I liked it. Sadly all these puzzles are really easy, I didn't spend more than 10 min in any of them and the whole game is very short, obviously it depends on your ability resolving puzzles, but doing everything and seeing all the cutscenes without rushing I could finish it in 2:30 h. The story is not very original, the idea is taken from Alice in wonderland -a girl falling into a fantastic world- it isn't very well conducted and at the end it suddenly finishes. So I recommend this game just for very casual players, people who've played lots of puzzle games will find it very easy, and I also re
Iris.Fall is a beautifully designed puzzle arcade game, where the player has to control a little girl Iris, guiding her through the mysterious theater. In this game, the player will have the opportunity to play around with light and shadow to solve interesting and captivating puzzles to help Iris to reveal all the secrets of this strange place. Pros: + Beautiful art style + Interesting thoughtful puzzles based on the physics of light and shadow + Great balance between chill exploration and challenging puzzles + Unique atmosphere + Non-narrative storytelling Cons: - It’s pretty short - Few buggy and annoying puzzles - The story doesn’t develop that much through the game Iris.Fall really caught my attention with its complex presentation of great atmosphere, thoughtful puzzles and steampunk theme visual art style. What I have always liked about this genre was the ability of this
Striking visuals, without much *game* behind them. Take note of that "Casual" tag, because it really applies here. The gameplay isn't complex; the core gameplay here is just (slowly) move around, press button on environmental thing, rotate objects to finish (simple) puzzles. The game ends somewhere around the 2 hour mark, maybe a little faster or slower depending if you watch cutscenes. I like this game's graphic style and atmosphere, but between the minimal gameplay and abrupt ending, I can't recommend it *as a game*. It's being billed as a puzzle game, but the puzzles don't have enough substance to succeed at that. The most complex puzzle in the game is a 2x2 rubik's cube. This lack of depth leaves it feeling like a shallow graphic scrapbook, where you have to occasionally push buttons to see the next page. I feel kind of bad about giving this a negative review on its release day, b
Good visuals, Alice in wonderland theme and all that jazz. Not a lot of music, but it is fine too. My gripe with the game is in its slow walks, slow intercations, not compelling story, not a lot of puzzles, even less clever ones. You've got 8 chapters with 3 similar puzzles per chapter. Not enough, not interesting, not challenging. The more you need to do, the more frustrated you get. You only pay for visuals here, not for the content.
It has a cool art style and atmosphere, and some of the puzzles were neat. But unfortunately most of the puzzles are designed in a way that you will probably "stumble" upon a solution before understanding how the puzzle works, which robs you of any satisfaction from solving it. That would be okay if the game were delivering, for example, a story, and the puzzles were just the means of progressing along it. But... the story is extremely sparse and ambiguous. While it does evoke a tone, it hardly shows anything else. On top of this the controls and animations make the game feel clunky. If the atmosphere alone seems very exciting to you, you might enjoy it. But otherwise I don't think I can recommend it.
Here's what you do: You play as a girl who is sucked into this dream world where most things are in black and white (although there is some color here and there). This is a puzzle game where you find things in the environment to use with various given devices in a stage to open the way forward. The story is a little cryptic and you won't really know what's going on until the end. What I like: + Good mixture of puzzle designs include placing objects in the correct places, manipulating walking space in the environment, and some traditional abstract puzzles like a simple 2x2 rubix cube. + I like the art style of the characters and environment. + The difficulty of the puzzles fluctuates at a comfortable level so that you have to think about what you are doing most of the time, but only get really stuck on a puzzle just a couple of times or only for a few minutes. + A chapter selection all
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