
Kill to Collect is a cyberpunk roguelike for up to four player co-op that is designed for short bursts of intense gameplay sessions, rewarding players for their skilled survival. Featuring procedurally generated levels, Kill to Collect brings a constant challenge and no two experiences are the same - every interaction could make the difference between life and death. Set in Geoshelter Alpha, a dangerous and dystopian world that is the last known city on Earth, hired bounty "Hunters" must traverse the lawless slums below defeating waves of enemies to reinstate peace and order. Whether hired for money or glory, the "Hunters" all follow the same code: Kill to Collect.




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| Sprache | Oberfläche | Ton | Untertitel |
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| Englisch | |||
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| Italienisch |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
This is a four player co-op game or a single player game if you are like me and don't have friends, that markets itself as a roguelike, but I'm not so sure I think that's correct. You might be able to get away with calling this a roguelike-lite, or saying it has some roguelike elements I guess, but it sure ain't Nethack or anything close. The four playable characters are all a little different, and each have a standard attack, a special attack, and a movement ability. You also have an ultimate power that charges up as you kill things. There's only one of the four that I really don't like, which is fine with me. There isn't any leveling up, or long standing character progression. You can earn a currency that you spend to upgrade your character, but the abilities you can pick from are randomly selected and only offer you a pair at a time. These upgrades only last for the current bounty m
A monotonous grind, Kill to Collect wore out it’s welcome very quickly. The combat starts out decent - standard twin stick shooter fare. Sadly. there’s not a ton of variety to what the game as a whole offers. You’d think the rogue elements would help out in the variety department, but these elements are just rearrangements of the same level, with very minor variations. It gets old fast. There’s four characters, but unfortunately they’re all lame. Honestly, after playing this game for a little over an hour I felt like I had seen everything it had to offer me. Definitely won’t have any desire to play this one again. Even hardcore twin stick shooter fans should leave this one alone.
Good: Levels are straightforward Weapons are fun and each feels different Combat has potential Visuals and music pair well and add value Bad: Short No sense of progression "Easy" is extremely difficult near the end around chapter 6 Movement and combat have serious issues Too Short; Write More: I like hard games, but they have to be hard for good reasons, and that is just not the case here. It starts out fun enough for the first three or four chapters. They can be done on normal with some effort, the difficulty scaling feels good here. But later, the difficulty snorts a line and cranks it up to eleven. With the exact same group we started with, "normal" became impossible and "easy" was still too difficult to be enjoyable. This is just bad design which leads to a very inconsistent and frustrating experience. My expectation of "easy" is a mode that allows the user to experience the gam
Introduction Kill to collect is a co-op multiplayer (or singleplayer) experience with cyberpunk attributes and some rather interesting and unique level design implemented into each mission of the game. The game is rather fast paced, and focuses upon combat more than anything else in the game. Quick Note Apparently the game is tagged as Rogue-lite/like which I don't 100% agree with. The game has some elements of this sort of genre but I wouldn't tag it as that, I know that the tags are made from the most popular by steam users but it's just something I had to say. Introduction Kill to collect is a fast paced, cyberpunk themed addicting game that concentrates solely on the combat but does well with presenting everything else as well. The combat is elegantly designed which has had a lot of thought and process gone through how every move works. The combat combines fast paced with quick thi
Love the game... find it fun solo and in coop and the difficulty is... OUCH. I never was able to beat the final boss in the regular game I can get to the bastard but he's just a super tough nut to crack with all the different abilities he has plus the guy has a lot of henchmen that make things... very tough. Maybe one day... I love playing as the big shotgun dude but find the other characters harder to play. Especially the punching guy with his tiny reach and unpredictable movement ability especially seems like... wow how can anyone beat the game with that dude. Now that I think about it I might have to watch a youtube vid on that particular ordeal. Sufficed to say yes the game is VERY VERY HARD... but its fun. Fun enough for me to bash my head against the wall that is the final boss a LOT of times and I probably will try again a few times more before I revert to inanimate matter. EDIT
Product refunded Here is a real review made by a real person who actually played the game, because there aren't many of these on this store page: This game is not bad. This game is competent. The controls are solid, the gameplay is challenging and, honestly, fairly good. However, it is very basic, very repetitive, and very dependent on having people to play with. As of right now, there is nobody to play with (you'll need to rope in at least one friend) and the price does not reflect the value of the game. Pick this one up for 5 bucks or less, and then buy some gift copies for your friends so that you actually have someone to play with. You'll have a couple of fun hours with it before you get bored. That's the only way I could recommend this one.
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