
MechWarrior Online is a tactical online shooter set in the BattleTech Universe. The battlefields of the 31st century are dominated by powerful mechanized units known as BattleMechs. You will assume the role of an elite MechWarrior, fighting for supremacy over the galaxy.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Sprache | Oberfläche | Ton | Untertitel |
|---|---|---|---|
| Englisch |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
For those interested in this game, here are some details that are useful to know. You are a bipedal tank: --- Your torso moves separate from legs, and some Mechs have Jump Jets, which allow short flight depending on the number of JJ's equipped. This is a team game: --- Stay with the pack, especially when you first start. Don't be the only Mech the enemy sees. One Life to Live: --- In standard "Quick Play" game you drop in one Mech, after you die, you will have to wait until that game is finished before you can play that Mech again. In Faction Play (Clan Warfare) you get to drop with 4 Mechs. This is a "slow" paced shooter: --- Movement and turn speeds are based on the Mech you are in, not the speed you set your mouse to. Variation: ---The speed difference alone between the fastest and slowest Mech is over 100kph, leading to huge variations in play style. Aside from this, Lasers, Ba
I have been playing MWO on and off since the Closed Beta Phase, having taken a substantial break from the game I recently made my return thanks to a friend. First of all I might as well get the bad out of the way; 1) The engine which the game utilises is far from perfect. It is capable of delivering reasonably nice graphics, however, it is a resource hungry engine. 2) Steep learning curve. MWO offers an incredibly deep experience which isn't well explained ingame. The tutorial explains some of the basic principles in relation to movement, shooting and some of the basic mechanics. The tutorial is far from exhaustive and fails to convey critical information, it simply gives you a push into the deep end. 3) Match making. MWO has two game modes, "Quick Play" and "Faction Warfare". Quick play utilises a match making system which often fails to provide balanced matches, the match maker is
Fun but dying game - mechanics seems complicated at a start, but so long as you stay away from "lore jockeys" that are trying to re-enact table top you should be able to pick them up fairly quickly. If you are starting this game as a noob. Try to have most your weapons be at the same range - and dominate your range. Just because you can kinda do all the ranges, doesn't mean to are able to compete at all the ranges. Dominate what range you intend to fight in, and you'll likely find you are better than 80% of the population. In short, don't over-complicate your experience early on. 8 of the same weapon can and is in some cases the best build for a mech. Just watch out for ghost-heat. If you are still getting used to the UI, Rule of thumb is: 6 small weapons, 4 medium weapons, or 2 large weapons before you get additional and often extreme heat spikes from firing them at the same time.
Whether or not the game is worth it to you comes down to how late you were to the party. If you're a new recruit, this game may well appeal to you. At its base level, it's a solid shooter. Uninspired and stuffed full of really, really bad game modes, but solid. Killing 'Mechs is satisfying. Sticking with a team and working together is essential, and rewarding when things go well (they don't always, but that's all just part of the fun). But if you're new you also won't know the extent of what has been lost. This game was once quite special. It was more than a "solid shooter." It was Mechwarrior - or at least, a game very nearly worthy of the Mechwarrior name. There was a lot of variety in the builds you could make. Tweaking 'Mechs between drops was a game within a game. It was great fun if you allowed youself to ignore the "Min/Max" crowd. The various chassis were different in form and
**EDIT DISCLAIMER I am very biased about this game. I love it, but also hate it** To preface my review I am an avid Battletech fan, I love every aspect of it's universe. I've read through the sourcebooks and tons of the novels just for the sake of the lore. I have also been playing Mechwarrior/Mechcommander games since I was a child with MW2 and every single release after that point. In MW4 I played in several online leagues through hundreds and hundreds of matches. I am a die hard fan of this universe. Perhaps most relevant to this review I am a legendary founder for MWO and i've played thousands of hours of it (don't let steam time fool you, I only recently started launching it from steam). Those of us in the MW community who were still playing MW4 well past it's prime were overjoyed when MWO was announced. It looked like our favorite franchise was going to be resurrected from the d
For those interested in this game, here are some details that are useful to know. You are a bipedal tank: --- Your torso moves separate from legs, and some Mechs have Jump Jets, which allow short flight depending on the number of JJ's equipped. This is a team game: --- Stay with the pack, especially when you first start. Don't be the only Mech the enemy sees. One Life to Live: --- In standard "Quick Play" game you drop in one Mech, after you die, you will have to wait until that game is finished before you can play that Mech again. In Faction Play (Clan Warfare) you get to drop with 4 Mechs. This is a "slow" paced shooter: --- Movement and turn speeds are based on the Mech you are in, not the speed you set your mouse to. Variation: ---The speed difference alone between the fastest and slowest Mech is over 100kph, leading to huge variations in play style. Aside from this, Lasers, Bal
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