
The Bridge is a 2D logic puzzle game that forces you to reevaluate your preconceptions of physics and perspective. It is Isaac Newton meets M. C. Escher. Manipulate gravity to redefine the ceiling as the floor while venturing through impossible architectures.
The game opens with the nameless main character asleep beneath an apple tree. An apple falls and wakes him, and he is led to his house, where three doors open onto further doors and levels. The story is conveyed through the environment and short passages of text as the player progresses.


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Sprache | Oberfläche | Ton | Untertitel |
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| Russisch | |||
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| Spanisch |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
The Bridge is made from M. C. Escher's nightmares. Normally that would be a bad thing, but in this case, it's very good. The Bridge is a puzzle game with a simple premise: Reach the exit door. Your only tool is control over the direction of gravity though you can only change its direction slowly. You will need to avoid deadly obstacles and obtain keys to unlock doors in order to escape. While a few of the levels require frustrating levels of repetition and precision in order to reach your goal, most of them are very enjoyable. In total there are 24 puzzles and 24 mirror versions which add some elements of difficulty in addition to being reversed. Strangely I found the mirror versions of some of the hardest levels easier than their normal counterparts. Even if you aren't into puzzle games, the Escher-like artwork is worth marveling at. One thing I found missing in the game is music. It
With the many platformers and puzzle games constantly being released, The Bridge changes up the puzzle genre with an extremely unique take on puzzles. This game forces the player to view the game in different ways. The mind-bending puzzles has the player's reevaluate the preconceptions they've had on physics and perspective of the world. "It is Isaac Newton meets M.C. Escher." The puzzles consist of one or many intricate architectures where the player has to manipulate gravity to complete the levels. The levels of the puzzles gradually increase, leaving a sense of accomplishment after completing them. The beginning puzzles start out extremely easy, letting the player finish in a minute or two, but the puzzles towards the end can leave a player stump for days unless they look up a guide or have someone else look at the puzzle (a different set of eyes can look at the puzzle at a differen
Like a lot of other players, I was immediately sold on The Bridge's concept and art style. Both are certainly very solid: Mind-bending puzzles in a graphite or charcoal sketch style inspired by the works of M.C. Escher. Puzzles work by rotating the level and moving your character, and solutions often require managing gravities that work in several different directions within the same level. There's little not to love with that description, and that is ultimately what sold me on the game. What ultimately comes out of that concept, however, is little beyond an exercise in tedium. There are several details in the game's execution that leave more to be desired. (Full disclosure: I reached about halfway through Chapter 4 before realizing that I was not enjoying myself in the slightest.) First, and most noticeably, is the ambling pace of both the character's movement and that of the level rot
Hi mates! The first thing what I can mind about this game is: I won't lie, it is the most difficult logical game what you will play with. Although you could have play 100 and 100 logical and/or indie games, you may NOT know what the real challange is. Until now. Here you won't know where the up and down is, what the lef and right is. You have to forget what you learn about physic, gravity and dinamic in the classrooms. PROs: -masterfully designed and varied maps, -nice story, -matching music and effects, -simple navigation. KONTRA: - no any clue in the game about the Collector achievement. There are no any things related to the locations of the hidden wisps. - Or just I wasn,t pretty wise to find it. :) Well, GOOD LUCK! (I know you smile now, but if you liked it, please, rather mark this review as useful, not funny. :) Thank you.)
Ever since Antichamber, I've really loved the idea of the challenge of a puzzle or puzzle game as a whole revolving about things not operating by the rules. This game does exactly that. Beginning with the very basics, it introduces new elements which operate by their own rules, giving just enough hints to understand what they do, but leaving the rest up to your discovery. Also, the pencil graphics are really charming, and the soundtrack fits perfectly and makes this a pleasant game to sit down and play with.
If You like puzzles, it's a must. M.C. Escher paintings, gone wild as a game of mind bending 4D puzzles. Seemingly Simple, Yet so complex! It is a level-iteration of what you'd expect Fez to have been, puzzle-wise. You will get frustrated, you will get stuck. Take a break, a nap, try it later and it will be like "oh, that's simple! Introduces mechanics over time, slowly, they mix well, and the art is as good as it gets. If you hate puzzles, avoid. Simple as that.
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