
Close Combat: Panthers in the Fog details the desperate German counter-attack at Mortain, the last chance of the Wehrmacht to stave off defeat in Normandy. Can you match the tenacity of the American defenders of Hill 314? Or can you succeed where the Panzers failed, driving through to the sea and changing history?


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Sprache | Oberfläche | Ton | Untertitel |
|---|---|---|---|
| Englisch |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Superfan of close combat series, however, this game offers too little to justify a new title or the cost. It is that simple. Even as a superfan of the series, the old titles offer more content and challenge and I was back to those rather than this new title in less than 30 hrs of game play. Multiplayer options are not my biggest interests. Not recommend due to pricing, actual reduction in content, and nothing really new added except the multiplayer option.
Im not recomending this game/standalone DLC, from 2012 based on game engine from 2000, for 27 euro or 36 euro. You wanna know why? Read this review. Close Combat series was my favorite strategy/tactical games series from 90's. Thats right, first game was made in '96, and last one from main 5 game series was done in 2000. Then there were others, remakes and etc.. But main game series was from 96-2000. It was remade at least once from what I remember after that. But no major changes were made, just basic bug fixes and tiny other improvments that time. Now we have 2015, and Matrix games..who cant make proper game by themselves, made this game. Which was actually made in 2012 and its currently on sale. 2015 - 27 euro. o_O Is it new game comparing to old ones from series? Yes and no. Mostly NO. It uses new campaing/scenario thats true. But it uses same graphics engine (apparently improv
I love Steam, but in this case I hate the simple review system that limits the final review score to recommend yes or no and the aggregate that determines the final rating. The original Close Combat was a game changer. No longer were "realistic" wargames limited to turnbased hex gameplay with complex computations, but basic visuals. Not only did Close Combat look good, but it was real time and easy to play. With an emphasis on men and their morale you experienced the thrill of getting your men through the fight in one piece. In short you really cared and were excited about what happened on the battlefield. That was back in the mid nineties. Close Combat Panthers in the Fog (2012) does a reasonable job in extending the original experience, but doing so with the original engine, even when it is tweaked to include 32bit hires graphics and an improved strategic layer, does limit its ap
A waiting simulator. I've played all of the Close Combat games. Most of them are great games, with the notable exception of this title. The problem is the AI. Here's the usual scenario. You are almost always the defender against a larger, better equipped force. Sounds exciting. Love a challenge. Then the map starts and nothing happens, ever. The attacking force just sits in ambush forever waiting for YOU to attack THEM with your puny out gunned defending forces. You either sit and wait forever or you directly assault the attacker and get destroyed. It's just lazy programming.
I bought this game a week ago and must say I think the price is a bit steep for what it is. I paid £22 (with a 29% discount) for a game that is 20 years old. Someone has thoughtfully reworked explosion and smoke graphics a little bit since Battle of the Bulge and Invasion: Normandy but its nice to see they have retained the inexplicable crash to windows for which windows will seek a solution, but never find one. Is that part of the retro feel? Nobody can drive in this game and will turn any part of a vehicle, except the most armored bit, to an aggressor. AI has generally improved over the years but I didn't find I had to change my tactics picking up where I left off 15 years ago. Like I said £22 is a lot for a game that was on PC Worlds shelves as a white label for £1.99 10 years ago. For this price I kind of expected a significant reworking, but didn't get one. Disappointed with the g
Close Combat has always been my favorite wargame series. I cut my teeth on the game with Close Combat 5: Invasion Normandy, went back and bought all of the previous ones, and even bought a few of the later entries into the series. For a while the series fell off of my radar, but I recently noticed this game on Steam and decided to purchase it. I can safely say that Close Combat is still amazing. Panthers in the Fog feels like the better installments of the game, yet is upgraded, with more realistic reinforcement pools and better graphics. The game is still very detailed, with each soldier's mental state, health and supplies tracked, but never in a way that requires micromanagement of any kind. One of the things I always loved about Close Combat, thanks to these features, is how an unintentional narrative can unfold around squads of men under your command. The ability to rename squads a
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