
The latest installment of the GemCraft series is a unique tower defense game, where, instead of towers, gems are the main weapon to fight endless hordes of monsters. Place your gems in towers, traps, or amplifiers, replace and switch them as you wish. Even combine them to create more powerful gems with powerful abilities, drop them as gem bombs or activate powerful buildings, the possibilities are endless, the choice is yours! Fight your way through an epic story, unfolding mysteries and facing sinister enemies and artifacts, as you try to entrap the Forgotten, an archdemon with an unknown agenda and no known way to kill, and to slay her demonic avatars, the shadows. Fierce and desperate battles await you...


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Sprache | Oberfläche | Ton | Untertitel |
|---|---|---|---|
| Englisch |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Disclaimer: I've played the free versions of this series for more than 300 hours, probably near 400. (about half of it spent with Gemcraft Labyrinth). Gemcraft has always been my favourite tower defense game by far, the difference between this series and any other TD is just ridiculous. Main reasons why I love this series as a whole: Pause button and ability to act during pause. I hate TD's where I need to act quickly. This allows me to think about what to do at any time I want to. Pretty much everything has a hotkey, which makes the gameplay a bit smoother compared to clicking everything. You're always doing something. It's really rare that you get through a wave without building or doing some micromanagement with your towers. The math in the game. Everything is told with calculatable numbers. I hate TD's that only tell something like "A high damage, low speed missile tower"
Gemcraft series is the ultimate Tower Defense experience for me, and "Chasing Shadows" is the best instalment so far. At first glance it may work and look like a standard TD game - monsters enter the map in waves, walk to our base along predefined paths and we have to defend it by building towers and traps, as well as occasionally using some spells. However, not only Gemcraft does it superbly but it also offers depth and complexity you won't find in most TD games. The most unique and fun feature of the game, in my opinion, is the wave angering. Player can spend some mana to make monster waves stronger (by increasing monster numbers and stats), which allows you to gain more mana and experience from killing the monsters... IF you can kill them that is. This one feature changes the gameplay from simple defense to the "how far can I push it" competition. Another feature, which adds extra
I am flabberghasted at how awesome this game is. Ridiculus amounts of content and depth for a "simple" tower defense game and at a decent price. I have absolutely nothing but warm recommendations for this game. But, in the interest of diversity, I will mention a fair few flaws or gripes. The game runs on Flash via Air. This means there's no hope of running this natively on Linux as it stands. It also means it will lag like crazy when you get to wizard levels 1000 and above and you really start to abuse the enrage mechanic and get thousands of monsters on screen at once. For simple story mode or casual play, you'll never notice. But if you're hardcore, lag will become a factor eventually. It also means that the entire client will bog down and not respond to inputs as the game lags, this can make controlling the game hard when there's a bajillion things going on at once. Remember to paus
I love it and I hate it. The ultimate TD! I bought GC:CS 2 years ago. Very soon after playing I got very intimidated by the size of the game, and the ´grind´. By now my intimidation has faded, and am having a blast! - very easy to gembomb yourself to death (calling too many monsters) - gemcombining is very complex, to the point that you need an external program which should be ingame - at late endgame the game struggles with performance + complexity is hot! + Iron Wizard mode for a pure Tower Defense challenge + many achievements, which are linked to skillpoints + lots of maps I definately love this game. A big amount of content will keep me busy for hundreds of hours... at least. All that I could ask for is a competitive mode... maybe in chapter 3?
Prepare to be addicted! A tower defense game with a dark, gritty atmosphere and tons of choices for upgrading skills, choosing which types of gems you prefer to use, as well as extra stuff like spells, shrines, etc. A map that lets you choose your path, and even replay levels to your hearts content. And best of all, tons of achievments that actually give you in-game bonus points to use in upgrading your skills. Finally, we achievment hunters can have a legitimate reason for getting achievements! Now I must warn you that I have not completed the game yet. But 20 hours in and I haven't seen anything to change my mind that this game is highly reccommended. Ok, so this is tower defense. You build towers (traps, too!) and hope that they kill off the incoming line of enemies. Only in this game the towers are powered by gems. Each color does something different. The green poison gem is my
Don't mind my hours spent on the Steam version, because I have way more than 100+ hours on the free, web browser version itself - but now! - there's an almighty question many most probably have asked. "Why should I buy this game when I can play it for free?" Well, not only that you're supporting the developers but also introducing a literal gem into your game library. In comparison with the web free version, you'll get more content on the Steam version. Since the very first GemCraft, I was amazed of how a tower defense game could be so wonderful. I've played a lot, then have focused on playing 'Chasing Shadows', which comes after 'Labyrinth'. First Sight (TL;DR) A well thought tower defense, with the premise of using gems as a resource for your towers to defend your base point with, advancing through the story by doing so. Gameplay You're presented with a field composed out o

Reach the Spiritforge in Iron Wizard mode.

Kill 100 frozen monsters with barrage.

Build 30 traps at field Q7.

Leave a monster nest at 1 hit point at the end of the battle.

Have the Hatred trait set to level 3 or higher at field N7.

Build 60 walls at field P6.
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