
In this exploration/adventure game, you play Frankenstein's Creature, a being with no memory and past. At the start of the game you know neither Good nor Evil, you are a blank soul in an adult body. By exploring the world, you will experience your emotions, develop and write the first pages of your story. When confronted with mankind, there will be no way to escape the question of your origins: Who abandoned you in this world? Hunted by this question The Wanderer: Frankenstein's Creature will take you on an adventure throughout Europe. Your experiences - some brutal and tragic, others joyful - as well as your choices, will bring you closer to the truth with every step. But will you be ready to face this truth?


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Sprache | Oberfläche | Ton | Untertitel |
|---|---|---|---|
| Russisch | |||
| Englisch | |||
| Deutsch | |||
| Französisch | |||
| Spanisch | |||
| Italienisch |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
I'm a simple man. I see "Mary Shelley," "Frankenstein's Monster," and "Dark Romanticism," and I click "add to cart." EDIT: Now that I've finished the game, I'll give it a more thorough review. Mary Wollstonecraft Shelley's 1818 novel Frankenstein, or, the Modern Prometheus is probably my all-time favorite book, and sparked a interest in and passion for classic Gothic science fiction like The Strange Case of Dr. Jekyll and Mr. Hyde, The Picture of Dorian Gray, and The Invisible Man. It's a beautiful, but dark and tragic tale of a young man who creates a creature but doesn't think through the consequences of his actions and abandons his creation because of the appearance he gave it. It's also a story of the creature's longing for human connection and his bitterness and rage at a world that does not care for him. I certainly can empathize with the former, and even a bit of the latter. It
Some short of walking simulator. Is it worth to take this walk? Hell yeah! My eyes need eye-drops from too much beauty and my ears are dripping rainbows.
I can't overstate my admiration for this game. It's such an exquisite version of the story. The artwork is stunning, the narrative is heart-wrenching, and the gameplay is delightful. I finished it in one sitting because I just couldn't tear myself away. My only slight complaint was with the ending -- I'll avoid spoilers, but the ending wasn't quite what I'd hoped. Nevertheless, as a whole, this game blew me away in the best sense possible.
The Wanderer would have been a fine exercise in storytelling if it weren't for inordinately stiff mechanics. The game opens up in a positively unusual way, and for a moment it maintains its appeal as you walk this mysterious hooded figure through the white void to reveal hazy scenes. Color eventually blends in and the game serves up a consistently amazing visual style, accompanied by an accomplished soundtrack and the promise of an intriguing narrative. Then come the mini games and generally clunky interactions, often unintuitive or obtuse, and all rendered with very poor controls and unsatisfying feedback. The game is not without diversity: replay color patterns, assemble body parts, chop wood, play cello, entertain kids, listen in on conversations, run away from the mob, explore the world in search of your creator, gather clues from renowned literature, and many more. It is quite a
Be ready to play a story. The main purpose of this game is not to confront you to hard game mechanics. It is a life lesson about loneliness and judgment. I have felt many emotions through the gameplay and I thanks the creators for that.
The Wanderer is basically a Newgrounds art game with a small budget for some visuals and music. It comprises of the main character that simple-mindedly marvels at nature and humans, tries to draw closer to people, gets shunned or chased away for being a monster, then feels bad about it. Each of these marvel-admire-shun cycles has some minigame mechanic related to it, which include things like the following: Click circles to chop wood Lead your character around to kick a ball at balloons Play instruments with a very slow and loose DDR-like mechanic where you click notes in the right order at the right time Click all of the glowing spots in an area before you can progress One puzzle ends with you holding down the mouse button to embrace a statue to fill it with your love. As you do this, the camera slowly zooms in and the orchestral music starts swelling up. But if you let go earl
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