
Riverbond is a voxel-based action-adventure game set in a collapsing world.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Sprache | Oberfläche | Ton | Untertitel |
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| Russisch | |||
| Englisch | |||
| Deutsch | |||
| Französisch | |||
| Spanisch | |||
| Spanish (LatAm) |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Look, I think this casual voxel brawler has potential, but it just lacks that extra layer of depth to make it interesting. The single-player component is kinda designed as a Mega Man tribute. You can pick from 8 locations with multiple stages, seemingly themed after their respective boss fights (maybe 30-40 minutes each). It got the looks, it has an awesome level design with some verticality, the sound effects are great, hitting things is fun, and yet the game is somewhat tedious. The combat really comes down to spamming whatever weapon you have equipped, and occasionally doing a body slam or a dodge roll. Most of the weapons have a charged attack so you can kinda switch between them for different effects. By design, this is a very casual experience which is meant to be played with your friends for a short burst of entertainment, which is completely fine, but the game would benefit from
Perfect game for younger kids! The mechanics are easy to grasp and the difficulty is very very forgiving. My 5 year old and 8 year old are having a blast. And since it goes up to four players, I do join in from time to time.
Great game for the kids. Me and my 5 year old have a lot of fun playing this one. Works excellent with controllers. There's unfortunately no difficulty setting, however. The missions/levels are a tad long so it takes a while to get to the final bosses. We rarely get to play for long enough that we get to the finish.
In Short - Fun game, cute skins to find but too short overall, wait for a discount as it is not worth full price. 50/50 review, this game is ok but it is an arcade beat-em up type game where the main focus is just a high score which doesn't unlock anything, would of been better if higher score meant more skins unlocked instead of just chests having them. Would of also given more reason to go back and replay for higher score if it meant unlocking something. Otherwise the score is just for bragging rights which I don't see many actually caring for. The amount of skins to unlock and choose from were the only reason I kept going and re-playing levels which only take 15 minutes on average to do and explore fully each go. Because of this, the game is short, most enemies if not all can be beaten with the starting weapon and pretty much mashing before you need to do a dodge and repeat till dea
Very cute game similar to Minecraft Dungeons. Animated violence is present, but death of PC is not punished severely - you just respawn at the last checkpoint. There's no blood or bad language. Full controller support is a plus. Good game for kids.
I love rogues, gungeon, undermine and Delver are my top 3. This games difficulty scale is in controls and bullet sponge enemies not in "git gud" difficulty Aiming is broken: The guns line of fire is not centered with the crosshairs, its off by a lot making aiming hard because you place your crosshairs on an enemy and shoot past them. Environment: You get stuck on everything and have problems climbing stairs Bullet sponge enemies: The enemies are tactically hard, they run at you and have enormous health bars. They overpower you by the bad gun mechanics, their large health pool, and swarming you while you try to not get stuck on a pebble or a crack in the floor or a blade of grass. This game is one of those Graphics over Gameplay. It looks nice but its not put together that great. You'll end up cussing because you can't jump up that one stair or get caught on a piece of box and enemi
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