
Silence of the Sleep is psychological horror adventure game for PC. You play as a man called Jacob Reeves. A man who has lost his reason to live. He throws himself into a blackness to end his misery, but instead of it being the end he wakes up without a memory of his life before. You will travel through the abstract world of Silence of the Sleep to find the very reason for your journey...




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Sprache | Oberfläche | Ton | Untertitel |
|---|---|---|---|
| Englisch |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
For a one man team, Silence of the Sleep is a huge accomplishment, and I give full credit to Jesse Makkonen for creating something as big and intricate as this by himself, but that doesn't erase its many flaws. There are plenty of good ideas here that feel held back by questionable design decisions and a somewhat unfocused vision. Perhaps my expectations were too high going in, but I feel like it could have been so much more than it is. On the surface, this is a brutally hard adventure game. The puzzles can at times be obtuse with clues that in some cases are so incredibly vague one wonders how the developer expected the player to reach the solution at all. The design is very reminiscent of early adventure games where hand holding was certainly not the norm and the player had to put a lot of thought into things. As such, there is a great sense of accomplishment when you've figured out t
Note: Got review code for the game before it released. Just what I need after playing Depression Quest, playing a suicidal character known as Jacob Reeves who attempts to kill himself. Instead of ending his existance, he loses his memories and tries to figure out who he is and what happened to him. Silence of the Sleep is a psychological horror game that mixes things up constantly for a refreshing experience. Story(Pacing) +Good blend of mystery/horror +Characters are intelligent and react realistically This game paces itself well by allowing the player to talk people and walk around the environment without the feeling of tension during the horror sections. Players will fetch them items, solve puzzles for them, or simply chat with them in order to better understand whats going on and solve the mystery. Basically the game is broken down into two sorts of segments, mystery and horror.
Chapter 1 is actually pretty good. The atmosphere and the environment is nice and it promises a decent horror adventure game. Just the controls are really clumsy, for some reason you can't turn 180° when facing the wall, you first need to turn left or right. Also the hero can run only for about 3 seconds before getting tired. Starting with Chapter 2 you get randomly attacked by monsters insta-killing you on touch, often giving you little chance to avoid them. Yeah I know you can learn their paths and how to avoid them, but at the same time you are supposed to find your way in a labyrinth of same-looking rooms, find hidden items and solve complicated cryptic illogical puzzles. Even after an hour of playing when I knew the level pretty well, I still got regularly killed resetting my progress to the only savepoint in the level. Also it forces you to spend a lot of time just waiting for the
Game is very pretty. Atmosphere isn't bad. Puzzles are relatively easy and not all interactable items are apparent (sometimes you need to randomly search places to find things). What really brings down this game is the shoddy writing (... ... ... ... ... ...), crap controls (so unresponsive, especially when a monster is chasing you), lack of autosaves, and the monster dynamic. Having to -constantly- run and hide and WAIT for long periods of time while moving from room to room completely breaks the immersion. It soon becomes more frustrating to deal with the monsters rather than scary, especially since death means you restart from your last save point, and the ability to save (using gramophones) can be few and far inbetween. I got this game for a dollar. I wouldn't pay more for it. I put two hours into the game and know from the experience that I will never touch it again.
wow. Silence of the Sleep is a unique game. furthermore, it's a good game the aesthetics is definitely the high point in this game; it has Jesse Makkonen's trademark dark palette of blue-violet-red mixed with gray and black (sounds weird, works really well), the characters are real life human-modeled dichromatic silhouettes, the movements life like reminiscent of Prince of Persia (but better), the character photos in the dialogue boxes are real faces reduced down to a carbon copy with BloodNet feels. the backgrounds are stunning. the music is weird but very high quality. the atmosphere is at times really tense, with most of the game falling under the horror category with clear Silent Hill influenes (especially SH3), however, the game is more than that; it has a moving story that's fed you piece by piece as you progress with characters surrounded by mystery but all with their own persona
You know, sometimes I wish Steam would allow neutral reviews in addition to positive or negative, because that's what I wanted to give Silence of the Sleep. On the one hand, the game is thoroughly entertaining 90% of the way through, with an intriguing plot, terrific atmosphere, and the horror element nailed through and through. Then there's the conclusion... it's like the author just didn't know what to do with the story at that point. I won't, of course, spoil anything, so you'll have to make do with this vague description, but I found it thoroughly unsatisfying, with greatly implausible last minute elements introduced almost out of thin air. So there you have it; I'm pretty ambivalent about this game.
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