
X-COM: UFO Defense is a strategy game that combines tactical combat with base management and global defense. Players lead an international organization tasked with defending Earth from an alien invasion. The game unfolds on two levels: a global view where players manage resources, research alien technology, and intercept UFOs, and a tactical combat mode where squad-based battles occur. Players recruit and train soldiers, build bases, and develop new weapons and equipment based on recovered alien technology. Missions involve turn-based combat against aliens in various environments, with permadeath adding tension to each engagement. As the alien threat escalates, players must balance research, defense, and offensive operations to protect Earth's nations from panic and alien infiltration. X-COM: UFO Defense's blend of strategic depth, tactical combat, and atmospheric tension creates a compelling gameplay experience in the face of a global alien threat.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Sprache | Oberfläche | Ton | Untertitel |
|---|---|---|---|
| Englisch |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Never before Have I been so afraid Of one single alien Who holds a grenade
IMPORTANT NOTE: IF YOU NOTICE THAT EVERYONE HAS LESS THAN TWO HOURS OF PLAYTIME AND ARE SINGING THE GAME'S PRAISES, THAT'S BECAUSE THEY'RE USING A TOOL CALLED "OpenXCOM"!!! If you want to try this game, make sure to download that tool, because it makes the experience much, much smoother. All that said, this is one of my most favorite games, and definitely my favorite Tactics game. I mean, it sorta popularized the genre, didn't it? I'm not blinded by nostalgia or even a fake nostalgia for retro games, I started playing this in 2019. It is legitimately just a good game, with internal systems that activate my almonds in just the right way. It's got an extra level of detail most tactics games are missing today, and yet manages to avoid becoming too burdened by extra detail. There are many imitators, but the OG still stands above them.
Long before I can access Steam, I've been playing this like crazy in DOSBox. 10.2 hours of playtime? Bruh, it's more like 250 or more actually. First found this game in a website about abandonware a long time ago when dial-up connection is still a thing. For non-ex player, what you need to know about X-COM: UFO Defense (or UFO: Enemy Unkown in several region) is basically XCOM Enemy Unknown/XCOM 2 without limitations, like: You want to send literally 20 troops to battlefield? OK, proceed. You want to freaking spam-and-snipe with pistol? OK, proceed. You want to strip down literally ALL enemy weaponry before executing them? OK, proceed. You want to steal enemy weapon(s) because you ran out of ammo or brought wrong weapon? OK, proceed. You want to research multiple subjects without dr. Vahlen's or Tygan's premade schedule? OK, proceed. You want to actually hit enemy with MULTIPLE 50% acc
i have been playing x-com since the days of the floppy disk, now l am 71 and still playing it, and would recommend it to all who like strategy games, it is an easy game to learn and can become addictive.
Also known as UFO Enemy Unknown. The original (1994) was super buggy and nearly unplayable on newer systems, but thanks to these guys (the people working on the openxcom project) the game is now playable and with lots of bug fixes. The game is pretty unbalanced and exploitable, here are a few tips: - Don't exit the craft in the first turn as the aliens, that have visual on you, will have full AP and will likely reaction fire. - Always have the maximum number of soldiers in the landing craft (while this might be obvious, I saw people that don't do this, usually the same kind of people that spend all the APs exploring instead of having some AP for reaction fire or retreat). - Put the most expandable soldiers closer to the exit of the landing craft because the first ones out are the likeliest to get killed. - Don't hurry, especially getting your troops out of the landing craft. - Adv
I bought this game on floppy disks back in 1994. I renamed all the soldiers after friends and people I went to school with. Watching so many of them die through my own incompetence was not pleasant on my first play through to Cydonia. I replayed the game with the survivors and other friends, over and over. The veterans of the first play got thinner in number. The in game year 1999 came and went. I kept playing, rebuying the game on new formats as I upgraded my computer. More friends died. Work collegues got vaporised by blaster bomb attacks. Mutons picked off work mates and relatives. Now, over 20 years since first release, I'm still playing and I'm still sending people I know to their deaths. The best man at my wedding got taken out by a cyberdisk in a Terror Attack on Tokyo. I'm the only one of the original 8 still alive. Countless others have been sacrificed to defend against the ali
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