
Lift and throw anything as you build and manage your kingdom in this chaotic city builder for 1-6 players. Harness the power of your soul-stealing crown to defend your citizens from bandits and mutants, farm the land, and gather resources. Keep citizens happy or see them desert you!




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
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Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
It's not a bad game. It's unfinished. The animations are wonderful, the concept is realy fun, designs are both adorable and pretty. But base-building is a bit lacking at times. The core gameplay loop seems a bit bare. It just released as 1.0, in a very rushed attempt to exit early access and call this game "finished" that left very bitter taste in my mouth. It's not finished. It lacks polish and content. Not every early access game will be great or finished, but I was rooting for this one, which makes this last update so much more disheartening. I can't recommend it in it's current state. But the project had a potential and the team seemed to have both skill and passion. If they ever continue working on it and "fix" the game, I will change my review.
This review isn't because the game is bad. But Maximum failed it, and they need to know that. Let the fact this went on sale for 40% off just 2 days after coming out of early access tell you everything you need to know. First off, let me state that most of my time on this was through xbox gamepass while it was in early access, so I have a few hundred more hours than steam has on record. The game is absolutely phenomenal. Aesthetically pleasing, smooth combat, not too complex, The dev team was so creative and worked with the fans to add so much. I do not for a minute regret the hype I gave this game. But this is a classic example of the publisher failing the product. Atm the Devs don't seem like they'll be able to fund continuing anything for the game. Which is honestly disappointing. While I'll galdly look into continuing to support Brimstone, unless Overthown sees some well deserved
The game looks fun and interesting but there is nothing to do. Me and my son were looking forward to this to play it together. We did everything in the world within an hour and just waited in the world for research to finish to hope that something happens in this game. This game has a content issue that is above and it also has a design issue. Research feels meaningless. You just select a few and wait and it completes and goes to the next one. You can't see what's unlocked or how the thing works when you do find it. There are loads of mechanics/buildings that are misleading in its description and no tutorial to how it works. The dev team even needed to put a post up to tell us how some things work. Its a mess. The dev team. This team desperately needs a designer that works on user experience and it needs work to make it worth playing for longer periods.
The game has a strong foundation, with mechanics that are genuinely fun to experiment with—like sprinting around at high speed or tossing massive boulders at trees. However, it ultimately suffers from a lack of content. Once the initial novelty fades, there isn’t much left to keep players engaged. Despite being labeled as a 1.0 release, it feels more like an early access title that was pushed out prematurely, leaving a lot of its potential unrealized.
I am familiar with waiting a long time between the start of early access and a full release, so I was prepared to wait for this absolute gem to get finished. But this is never getting finished. It's been abandoned.
Great start to a game, from a company with a passion for their craft as well as kindness for their followers! My special needs son and i fell on hard times emotionally and financially while this game was being developed. We discovered it on TikTok, when the sounds grabbed my son's attention. He proceded to bingewatch the entire video selection there, and became obsessed with wanting to play the game. I reached out to the devs, and told them the full story, to which they voiced that he would receive a copy of the game at launch. Today they gave us both a key so we could play it together. The game is a lot of fun, has great promise for future content, and is simple enough for someone to get the basics down fast, while management is complex and fun for even the avid gamer. Brimstone Games is going to be a great group to watch for future content! Thank you so much for adding some joy to the
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