
Don't Knock Twice is a first-person horror game based on a psychologically terrifying urban legend. To save her estranged daughter, a guilt-ridden mother must uncover the frightening truth behind the urban tale of a vengeful, demonic witch. One knock to wake her from her bed, twice to raise her from the dead. Explore a grand manor house and interact with almost every object you see. To find and save your daughter, you will explore all depths of the manor, searching for hidden clues and using items to fight or escape the terror that surrounds you. The game is based on the film, Don't Knock Twice, starring Katee Sackhoff (Battlestar Galactica) and directed by Caradog James (The Machine).
The player takes the role of Jessica, a guilt-ridden mother and artist whose relationship with her daughter Chloe has become estranged. Drawn into a frightening urban legend about a vengeful, demonic witch rooted in Slavic folklore, Jessica must uncover the truth behind the tale in order to save her daughter. The search leads her through a foreboding manor house, where the presence tied to the legend can strike at any moment. What begins as a mother's desperate attempt to reconnect becomes a fight to understand and survive the horror surrounding her.


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| Russisch | |||
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| Spanisch |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
This is a review for the Non-VR version. I enjoyed this game but I feel like the price is a little high. I think this should be closer to $10-12. This is mostly based on the length of the game. First let me start with what I didn't like. Opening doors. It felt like a real pain in the butt most of the time. Eventually I learned that there were some doors that I could open partway and forcably walk through without having to spend ages dragging my mouse. I was kind of bummed with the length of the game for the price tag. I've played 'meatier' games for $5 so I would have really liked to see a bit more. What was there was very well done in my opinion. Maybe I can keep my fingers crossed for a possible DLC with some back story about the family and it's journey through the generations with the curse. :) I found the controls while handling the axe or hairspray-torch to feel a little clunk
You are a mother searching for her daughter in a big mansion haunted by an evil entity. The game offers some good scares and a creepy atmosphere. Combat is non existent in the game and you'll basically roam the big house searching for relic items to complete a certain ritual to save your daughter who apparently is trapped by the spirit. Sound design is top notch and the game gets intense as you progress more. However, i must say that this game is not for every horror person as it scares you more in an imaginative sense than a "jump out of your seat" moment sense. Its not like other horror titles like "Outlast" or "Amnesia". It tries to do something different and therefore some may love it and some may not. You have to play it to see for yourself whether its your type of stuff. Personally for me, I wish there was more of both of the stuff because the game is very short and can be complet
Played On: HTC Vive From Wales Interactive, the creators of The Bunker and Master Reboot, comes Don't Knock Twice; an indie horror title related to the 2017 film of the same name. Although it used to be VR exclusive, recent updates have freed this game up to be enjoyed by desktop players as well. It should also be noted that the game acts as more of a direct sequel to the movie, and therefore it's highly recommended to watch the film first; otherwise, you may struggle to follow the story. In Don't Knock Twice you play as a mother named Jess, who gave up her daughter Chloe due to severe addiction issues. Now that Chloe is old enough, the estranged mother/daughter duo are attempting to reform their relationship. In a strange series of events, however, Chloe finds herself the center of a demonic entity's attention. It's up to Jess to find and save her, as she explores her vast, now-haunte
Don't Knock Twice is a very short (2-3 hours) first-person horror adventure with a fairly run-of-the-mill story, a mid-sized house to explore, a few very simple puzzles, and a couple of mediocre jump scares. It can be played with or without a VR setup, I did the latter. 1. Story & Setting You play as a mother who has recently regained custody of her estranged daughter. You start the game in your house, which has no power and therefore no light apart from fireplaces and candles. Apart from your daughter (who will occasionally send you text messages), some sinister presence seems to roam the house as well. You'll eventually have to save your daughter from that evil presence, and you'll have to complete a ritual in the process - but the details remain muddled. Despite reading all of the texts in the game (which means, about a dozen small diary entries and other notes), the details still a
VR version: Awesome, what I have been wanting a Layers of Fear game in VR. While not as polished as LOF it's an excellent VR game really enjoyable for those who like psychological horror that's just not full of jump scares like most of the VR horror titles. While I can understand it is a little underwhelming in flatscreen gaming, in VR it's one of the better horror titles out there atm. While A chair in a room Greenwater is a great VR game I am enjoying this one more, it flows better and I feel more tension in this one than a chair in a room. Either way, you can't go wrong buying either but I would suggest buying both. A couple of problems, a little too dark for the Vive and you get that ♥♥♥♥♥♥ mura effect but it's only in the darkest scenes. Grabbing is a ♥♥♥♥♥ with the Vives grab buttons, prefer to use the trigger. The stairs to the cellar I could descend but not ascend not sure if
Huh.....well....that was somewhat disappointing. 'Don't knock twice' is a rather short horror experience that succeeds in being atmospheric, and has a couple of effective jump scares, but doesn't really have much gameplay to speak of. A few puzzles that aren't particularly taxing, some modest bits of interactivity, but no cat and mouse stealth sequences, or running away from the boogeyman / woman like in Outlast. It's less than two hours of creepy noises, things smashing and pictures turning into horrible portraits. It's fairly subtle if you're expecting it to scare the crap out of you - mildly unsettling most of the time, with a couple of bits that up the ante. Storywise it's well told in some ways, and a bit weak in others. The "game" begins with no introduction to who you are, where you are, or why you're there. Everything is told through things you find - you were a junkie, and gav
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