
RemiLore is a rogue-lite anime-style adventure set in a colorful world where players hack and slash their enemies and cast devastating magic attacks using twin stick controls!
Remi, an ordinary high school student, has awakened Lore, a talking book who is a self-proclaimed “master” of magic. Together, they are drawn into the magical world of Ragnoah, which has been overtaken by mecha-monsters. Remi and Lore must venture together and find their way home, but can Remi really trust the mischievous magic book Lore? Who is the mysterious android girl “Choux” and why does she want to capture Lore? Will Remi ever find her way out of the magical world and return home?


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Sprache | Oberfläche | Ton | Untertitel |
|---|---|---|---|
| Englisch | |||
| Simplified Chinese | |||
| Traditional Chinese | |||
| Japanese | |||
| Korean |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
To start off, the game has been ported pretty well and handles very nicely on PC. The initial loading time is a bit long, but I do have a PC that classifies as old by now, so it could be that as well. The gameplay is smooth and simple in the correct way. Hit your opponents while doing your best not to get hit. Dash-canceling attacks to avoid getting hit comes in handy especially when wielding heavier and bigger weapons, but those still need some more practice than the fast-hitting ones. The vibrant and colourful visuals are pleasant and relaxing, providing a nice contrast to the fast-paced action. The rooms can at times get cluttered and sometimes it's a little difficult to follow what's happening on the screen, but it's more an exception than a rule. The music doesn't stand out very much, so I can't really comment it. The voice-acting is a standard good. As for the amount of content
I wanted to make sure that I put a decent amount of hours into this game before I wrote my first steam review, because this is a game I bought despite the other poor reviews it has. I'm going to try and break down what I think the game does well, what the frustrations I have experienced have been, and where I think it could improve. The Good: Voice acting and story is pretty enjoyable throughout, at least the first time. Different weapon types all feel unique from each other. A majority of the spells feel very powerful and useful. The bonus game modes add some unique twists that can keep runs feeling fresh. The Bad: Enemy variety is not quite there. Enemies feel very boring after you learn their patterns. The random non-story dialogue gets incredibly annoying even with the good voice acting, as you start to hear the same things repeatedly. The amount of content, while not necessarily
reminds me of croixleur sigma game seems to have horrible reviews on steam because hardly anyone has reviewed it, but it's really fun and personally I haven't run into any issues or annoyances
Remilore is a fun little hack & slash with a questionable price tag. Don't let my hours fool you, I've played this game a decent bit on Switch as well. Remilore pretty much is what you expect. It's a hack & slash game with randomized elements for replay value. That's pretty much all it is. You use your three dodge charges to weave in and out of the action and slam enemies with your weapon, and that's pretty much all there is to the game. Spells attached to your weapon can help with this, but they're not going to be your focus (usually). You've got a light and heavy attack that you combo similar to something like Dynasty Warriors, but honestly, you can just forget about the heavy attack button and be totally fine. Which brings us to a problem: slow attacks are bad, and thus slow weapons are bad. It's a rougelite (sort of, permadeath mode isn't actually the default mode, it just throw
Unfortunately mediocre in every way. Flat and one-dimensional characters, no plot to speak of, shallow combat with nothing interesting to dig into. Two characters that play identically, a lot of weapon types that are barely different, the most boring possible upgrades, and a lot of bosses that don't do much of anything. It gets downgraded from a 5 to a 4 by the constant annoyance of basic enemies that shoot small, slow-moving, often tracking projectiles with very little warning, cannot be interrupted, and ruin your combo and thus stage grade very, very easily. The sprite work and graphics are all good, the voice acting is totally serviceable even if the lines are nothing, and the music is fine. It's a shame and makes me think the artist/s involved in this did a good job but just needed someone actually passionate about putting what they had together in a satisfying way.
RemiLore is good, a surprisingly well polished anime-style action game from a small Korean indie team and published by the ever-so-interesting Nicalis. The action is fairly straightforward. Top down hack and slash, you have a light attack, a slightly slower heavy attack, and a dash that has no iframes but can interrupt anything you are doing except getting hit. This gives the combat a wonderful flow; the dash feels so good you want to use it constantly, and this is a bad thing as you only have so many charges of it and it is your only defense. You have a spell too, only one at a time, but the spells tend to only supplement your hack and slash action. Enemy windups are good and clear, and smart play feels like a nice ballet of dashing, striking, dashing away, and just plain stylish fun. The game is... kind of a roguelike? The structure is roguelite but the game clearly does not want to
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