
8Doors is Metroidvania style 2D action platformer game based on Korean afterlife world view. Explore 8 different area of purgatory by becoming the main character 'Arum'. Solve the mystery of happening on purgatory through fight against the specter and lead fugitive souls to the right path.


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Sprache | Oberfläche | Ton | Untertitel |
|---|---|---|---|
| Russisch | |||
| Englisch | |||
| Deutsch | |||
| Französisch | |||
| Spanisch | |||
| Portuguese (Brazil) |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Pros: -Great boss fights. -Understands the issue of dodge rollers and actively punishes you for blindly dodge rolling behind bosses and thinking you are safe after every patterns. Other devs, take note of how they did this, thank you. -Great visuals. -Great music. -Decent length. 6-8 hours for regular playthrough. 10-14 for 100% map. -Each biome have their own gimmicks. -Lots of bosses. -Decent story. Also NPC always have new dialogues after each major event. -Good plateforming. Cons: -Lack of warp point. It's tied to the lore of the game but it can be annoying. -A bit too much reliance on secret areas, they are pretty much everywhere. -Being limited to 4 souls before having to return to the main hub is annoying, especially because of a lack of warp points. If you played Hollow Knight imagine having to return to the grub area after every 4 grubs or you can't carry them anymore. -I think
I do recommend this game actually. It's quite a good, cute little metroidvania game that I think most fans of the genre would enjoy. However, my save was completely broken near the final parts of the game when I killed a boss at the same time as I died. It's a known issue with no response from the devs in the support thread. So I ended up just watching the ending I would have gotten on YouTube and retired this game. It's just the worst feeling, to turn on a game so quickly because of inexcusable bugs.
I'm a sucker for this aesthetic of hand-drawn works in black/white and red. Nice sized Metroidvania here, very charming animations on characters, enemies and NPCS. Direction is a bit wishy-washy, but you can find a map to help you get around. There's 3 sets of skill trees, some pretty good diversification in techniques you also learn, and plenty of secrets to go back and find. you can play on a few difficulty modes, Story mode is for beginners, ones that don't want a Hollow Knight experience in difficulty. Normal is standard Hk difficulty, with Dark souls-like healing and dodge rolling being the main moves you will need. Difficulty isn't too bad, but it will catch some people off guard, due to healing being so limited at first. You can eventually buy an upgrade to your healing flask, and the amount of them in your skill trees. Story is pretty good, there's a couple typos, and I'
I loved Hollow Knight, Ori and Blasphemous. So: A souls-like metroidvania in the Korean folktale-inspired underworld with a neat artstyle and loveable NPCs. What’s there not to like? The flow, I would argue. Every bit of gameplay and map just feels a tiny bit wrong. On normal difficulty, everything just takes one or two hits too long to die. Those are the seconds that you miss the next platform, miss that timed jump, miss whatever. It wastes your time and loses that flowy feeling. Also, as other reviewers complained, it never feels truly rewarding. After some hard jump puzzles, the next thing that awaits you are more hard jump puzzles. At some point, I managed to do a hard set of jumps, felt good about it… and was attacked by an enemy that I couldn’t even see, because it was still hidden behind a wall. There are more of those tiny things that sum up to something bigger and less satisfy
This is honestly a great game, don't be fooled by the recent negative reviews - It has its flaws, but ultimately is a very fun experience. Overall: Really enjoyable metroidvania, with all the things that make metroidvanias good. Has funny hitboxes. If you're on the fence about it, I'd say to forget your concerns and just play it. The game stands up very well to any other metroidvania, and was as fun to play as HK and Ori were (the game's main influences). A bit of a long, rambly read ahead - Difficulty: There are two difficulties, Story and Normal. I played on Normal, and it's decently challenging, I'd say it's equivalent to a hard difficulty on other games. It's not as hard as Hollow Knight, but it can get pretty rough on some fights if you aren't very comfortable with the mechanics. However, unlocking some of the perks on the Pathfinder tree makes everything a lot easier, mainl
I beat this game while my wife dated a Korean, it was a great game that sadly lasted longer than the dating. My NEW wife’s boyfriend though says it’s like Hollow Knight + Okami, but Korean. Just beat it a couple of weeks ago and wow, what a game! It was super solid from start to finish and everything felt very polished, and while not particularly unique, it does everything pretty well. A metroidvania that doesn't do anything bad and is just good across the board is still super fun to me. I just love the genre and this was among the best I’ve played. Has a Hollow Knight feel but also has its own thing going. Great artstyle and lore too, and it’s a pretty good sized map. It's not quite on the level of blasphemous or Hollow Knight but it may still make one of my favorites in the genre. Setting is easily one of the more creative ones out there. I loved the visuals, music, story and level
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