
100 tricky levels to solve One Hundred Ways. The goal - to make the ball reach its goal - sounds simple - but it's not! To solve the levels, there are some tools available. Sometimes one needs to think outside the box to overcome obstacles.


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
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Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
The game itself can be enjoyable, however there are a bunch of things holding it back: - The camera control is super clunky and sluggish, no way to rotate too. - No speed-up time feature, you have to watch the ball slowly make its way to the end every time, if you failed too bad you're gonna waste your time just sitting there watching the ball again. - Every time you place something you gotta click on inventory to open it then click on the thing, over and over, doesn't matter if you're gonna place the same kind of gadget. It sounds minor, but gets irratating after playing for like 15 minutes. - Sometimes the ball would stop moving for no reason, and you have to reset the level and watch it slowly make its progress again. - Gadgets glitch out and you can't click on them after reseting the ball, so what you need to do is reset the whole level and place every gadged again. - The ball
https://www.youtube.com/watch?v=aBdedxDWALA 100 Ways is a casual puzzle game. It is relaxing and has a slow pace, and has some interesting gadgets and gizmos involved with the puzzles. Above is a short video of a few levels being completed and below are my initial thoughts on the game. TheHiddenLevels.com was provided a review copy by Sunlight and KISS and for that we thank them. I personally was excited to see a marble madness type game, but realized quickly that this isn't quite that. It's a very easy going puzzler that tickles the brain for a short bit, without driving you mad. The puzzles provide enough of a challenge that you have to use some ingenuity and creative thinking, so don't assume casual means easy. The simplicty of the game is nice, the artwork is part of that, simple but relatively elegant, good for its purpose certainly. The ball has an odd almost space like grav
https://www.youtube.com/watch?v=qDH1Dxhad1Q One Hundred Ways is a puzzle game with a mini golf feel. It has a clean, straightforward interface, For each puzzle your task is to get the ball to the flag. Your are given various tools on each map to use to accomplish this. The interface is basic, with only a few minor problems, such as the inventory space closing automatically, and no ease of access when it comes to manipulating the map, which I detail in the video. Minor inconveniences, not game breaking. The music that accompanies the puzzles is very fitting, helping you to relax and focus on each problem instead of making you feel rushed. The puzzles are geared more towards beginner and intermediate puzzlers. Experts will probably not find the challenge they are looking for. Even though I am more of an advanced player, it is important to note that I never felt that my time was wasted.
Tags: Casual - Marble Routing Additional Tags: Delete Local Content & Remove from Library TLDR: Overcomplicated object routing with placement of special tiles and interactive tiles. Very bland presentation. Spills over into the mechanical genre. Play Contraption Maker or Crazy Machines 3 instead. There are better mechanical games to be had and better marble routing games also. The whole idea to have tiles placed around the path of a moving object also reminds a bit of tower defense. Altogether this is sort of a hybrid mish-mash of all those things. Unfortunately they do not really come together as an entertaining cohesive whole. Try Momentum, Spectraball or the Rock of Ages series if you are into marble routing aspect instead. Removing 100ways permanently for declutter.
One Hundred Ways is a interesting and challenging puzzle game what can bring for you some good hours of fun and thinking. In this game your goal is to find a way to reach a hole with a green flag, you should do this with your marble ball. In your way you will find a lot of barriers what you should avoid, to do this in every level you have a different items in your inventory (like a jumper or speed booster etc) to beat this barriers. In a game you will find more than 100 levels, the difficulty grow well and do a game enough challenging. The game graphic looks nice and a sounds also good. So my verdict +challenging +tons of levels +good tutorial +nice graphic +steam trading cards -no steam achievements -no steam workshop So if you are like a good and challenging puzzles, this one is a good choose for you. This game can be a good relax and brain trainer for you in a couple time.
I like the game, but it's kind of glitchy... Pros: - Nice graphics - Clever puzzles that get harder around level 50 - Clever utilities for ball control Cons: - Graphics look good, but the ball movement is not consistent, has a tendency to pick up or lose speed for no reason, and treats every square like an individual entity (ie, when going around a corner in a tube, the ball doesn't roll smoothly through the corner, it rolls from one pipe, pauses, rolls into the corner pipe, pauses, rolls into the next pipe, pauses. - Game play is *not* consistent: sometime the ball will go "X" distance, especially when launched, and sometimes it goes X+n distance. So if it looks like the ball *might* have made it through the maze, try again and it might the second time, with no changes. Or maybe the third time. - Can be tricky selecting objects on the playfield if you want to move them or rotate them,
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