
Perimeter 2: New Earth is the long-awaited sequel of the critically acclaimed RTS Perimeter. Ideas of territorial gameplay and landscape modification, introduced in the original game, are now realized on a new concept & technology level. The Vista Game Engine enhances the dynamics and depth of gameplay, turning the battlefield into an arena for the confrontation of two elements - ground and water. Story of Perimeter 2 continues the events from the original game. The Exodus, lead by the wise Spirits has been searching for the New Earth. The Harkback have lost faith in Spirits, overthrew their rule and decided to head back for the Old Earth, not believing its death. They refused to believe in the death of their planet. Both sides took the final step on their way, and mortal enemies entered the same planet face to face.
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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Sprache | Oberfläche | Ton | Untertitel |
|---|---|---|---|
| Englisch |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
A game that LOST its roots. The game passed to another developper and another publisher. Things got worst. I explain. The designers tried to differenciate things more by building the races in a different way. In this game we have ONLY two races comparing to the 3 plus the scourge we had in the first Perimeter, the Exodus and the HeartBack. So, the story says that the new world those races were searching finally found. But the Exodus still can colonize the surface while the HeartBack can build in Water. If you are a Perimeter Veteran please read the differences below, after the many dashes. For the Newcomers to this game. Here we have a simple strategy game. You first build the energy cores and terraform the ground so you can move easily or build upon it. To do that on the easy way build every NEXT energy core to the change of the levels of the ground and press the terraform button o
It's not the first game. The first game was, out of left field, a resoundingly well-designed, beautiful, polished, mysterious, novel experience. This game nukes about every single one of those things. It's buggy and clunky. It's got some seriously questionable unit and UI designs. Much of the universe development in the original game is ignored or blatantly subverted. And a lot of the coolest gameplay elements from the first game are just not there, for no reason whatsoever. If you're on this page, you're here because Perimiter was so cool and so viscerally unorthodox within the realm of modern RTSes, and you're hoping there's more of that experience somewhere. There may be. But it isn't here.
No. Don't do it. Not even for cheap. This game could have neat terraforming mechanics, but the UI, dialogue, tutorial and basically the whole presentation is painful. I literally got a headache trying to get into the first level. During which the gameplay was sub-par and unintuitive.
How about a worthwhile review? Two sides, two advantages, capture mechanics (it's been a very long time, i remember capturing something), generate your power levels unlock new buildings, build units to defend or attack, turn towers into defences, use ground or water as weapons. Create a long gameplay by flooding back the enemy using water, or build the tallest plateu with ground. Artillery is an option. The game had much promise, very similar to maelstrom, but of course without the masses of armies and first person view of a hero. That all being said, the problem is how the game is not going to work for everyone, it ran out of compatibility for some systems, while it had compatibility for others with the same hardware, go figure. I enjoyed it while it lasted when i first had it, but eventually after changing systems i couldn't play it without a crash. Also the variety and diversity i
Crap squeal, Original was & still is amazing
This game not for everyone it is hard for some people to understand, but I actually have a lot of fun playing it.
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