
Kill, drink, and kill some more in Wasted, a roguelike post-apocalyptic pub crawler set in a lawless wasteland that lives and dies by the rules "Get wasted, or get wasted trying." When a thermonuclear blitzkrieg bereaves America of its greatest minds, the very hardiest specimens of humanity cling on to life. From the ashes of old America, a new world emerges, and an ersatz, post-apocalyptic, stillborn 80's continues indefinitely, populated entirely by the toughest, meanest, and outright dumbest of God's creations, the Wasters.


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Sprache | Oberfläche | Ton | Untertitel |
|---|---|---|---|
| Englisch |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
This review is to adress people complain about the time limit. Looking at the negative review it is clear that this is the biggest problem people have with this game. The developer included a way to fix this. In the games folder there is a mod folder. In the mod folder there are a folder with mod examples that are inactive. There is a mod that removes the time limit. Simply drag this file into the mod folder. Problem solved. I only had 2 runs in this game (one with and one without the time limit) and the game is great without the time limit. I will update the review when I played the game more.
The S.O.B can now be toggled on or off via the menu. Starting off with that because that particular enemy being on by default is a big flaw. He would work perfectly if he were a toggable option on a menu. Limiting a player's ability to explore in a ROGUELIKE is just a bad decision, and the fact that there are a bunch of guides specifically for how to cheese this NPC should be evidence enough. That aside, this is an absolutely amazing game. I am a sucker for procedural generation, especially when the faces and hair and everything on npcs is random as well. The combat is pretty damn fun, and its rare to see a 3d roguelike that's actually good.
Welcome to 1980. Welcome... to the end of the world. All of the inteligent people died. The stupid lives. WASTED is... many things. That being a Fallout-esque Borderlands-looking Rogue Legacy-progressing Teleglitch-randomising Spelunky-paced and overall unique rogue-like game. WOW THAT'S A LOT OF WORDS And now, for an actual review: The intro probably left you bonkers, so let me explain that for you: oh, uhm... I actually don't know where to start. How about the premise. The whole thing the game's got running for it is that by the end of the year 1980 a nuclear holocaust happened between the communists and America. To prevent the population from dying, the so called "coolers" were created as a shelter against radiation. Everything is done ala Fallout style so far. However, there's a twist! All of the people in the cooler ended up drunk! So when the earth became repopulable again, ever
It's like a speedrunner version of Borderlands in the Bethesda version of the Fallout universe. Unfortunately, the game does a very good job of pretending it has more depth than it really does. It is a high quality product, but there's not nearly as much content as the average player would expect if they spoke to any of the Ony Express folk. ♥♥♥♥ (a character in-game) informs the player of several cities and gives vague enough descriptions that it almost sounds like the game will take you there eventually. You never leave the coolers or Ony Express. As far as gameplay goes, the controls are tight and feel good. This is a first person shooter with a heavy UI influence from Borderlands. It's quite fun once you figure out how items work and are able to get ahold of some "hangovers" (recurring buffs) and "buzzes" (temporary buffs). The visuals are generally fine considering the cartoonish n
WASTED is a rogue-like FPS RPG that has the look of a Borderlands game but the gameplay and feel of what the Fallout games will be like if Bethesda keeps simplifying them. With that said, It all clicks together nicely. There is a well made game in all this. This game has a game mechanic that will make you want to rush through. If you stay on a floor too long (feels like 2-3 minutes), a Purifier (otherwise known as the S.O.B. or Hunter) will slowly hunt you down and try to kill you. There are many ways to run away or fight a Purifier but if you're looking for a game that lets you take your time and explore for all the goodies, this ain't it. If this doesn't bother you, read on. You create a character and make your way down through "Coolers", which are essentially what Vaults are to the Fallout games. Each floor is randomized and the loot gets better as you go deeper. There's equipment t
This game is amazing. It's a roguelike where you can actually make a lot of progression, even if you die. First off it's a first-person-shooter that takes after Fallout and Borderlands. There's a humorous tone to the game, but don't let the visual fool you: it's brutal. Your character is on a quest to get to the end of the dungeons, called "coolers," and drink "booze." A "booze" is a buff (or a debuff, in some cases) that, once drunk, ejects the player from the dungeon with their inventory to their home, allowing them to restart the dungeon from the beginning. Boozes are modifiers for your character that persist until death that add modifiers like increased inventory space, increased ammo capacity or even increased damage when killing enemies in a chain. Along with this, players equip armor, weapons and bags to improve their utility. Upon death, you lose everything and get a new wastere
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