
ESOTERIC EBB is a single-player CRPG inspired by the freedom of tabletop adventures. Unravel a political conspiracy with your goblin sidekick. Roll dice in tense encounters. Become a cleric of legends or completely ruin the campaign.
The City of Norvik is holding its first ever election and somebody just blew up a tea shop. Great. Since no one else wants to touch it with a ten-foot pole, it's up to you and your goblin companion Snell to unravel the political web of incompetency. Explore the streets and tunnels of a fantasy metropolis. Debate devils, drunk sphinxes, and all manner of fantastical fools in a world where mythological creatures sell newspapers at corner shops and ideologies overtake the ramblings of dead gods.




Erhalte sofort eine Benachrichtigung, sobald das Spiel deinen Zielrabatt erreicht
Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Sprache | Oberfläche | Ton | Untertitel |
|---|---|---|---|
| Englisch |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
It's not disco, it's disc. While I definitely saw the influences of Disco Elysium and Planescape Torment, I kept feeling another even stronger influence that it took me a while to figure out. I think I finally did. At it's core, this game isn't Disco. It's Disc. As in Discworld. Esoteric Ebb approaches D&D like Terry Pratchett approaches fantasy literature - with pointy sticks, a lot of suspicions and sarcasm, and sometimes, a literal lawyer. Esoteric Ebb's city, Norvik, for example, isn't giving DE's bleak class warfare - It's giving "Guards Guards", "The Color of Magic" and even "Soul Music". It's giving food-for-thought absurd. It's giving Ankh Morpork. It puts the absurdity of the D&D system on the main stage, and surrounds it with characters that are all too aware of the flaws and conflicts of the world they live in, yet each of them finds a way to just get on with it. Because
Beautiful game. Great art, great soundtrack, great writing. Despite having learned from the genre’s greatest, it’s not derivative but stands on its own legs. For years, the answer to "I finished Disco Elysium, what do I play now?" was to look them straight in the eye and slowly shake your head. Now I can tell them to play Esoteric Ebb.
Disco Elysium left a hole in my heart, but Esoteric Ebb filled a different hole that I forgot was even there.
This is an amazing journey. I thought long and hard about all the stuff I wanted to praise in it but in the end I decided to share one single fact: For the entirety of this game my character half jokingly told everyone that he is going to vote for himself and become the new wizard overlord. He had both intelligence and charisma for it. But in the end, after all the challenges and journeys, after that awesome adventure was over when the game actually gave me a chance to live up to all the bullsh*t, I wrote a different name in my voting card. Because it felt right. When a narrative is able to move you this much, it is a sign of exceptional storytelling.
Many games have tried to be a successor to Planescape Torment. Many games have tried to be a successor to Disco Elysium. This game is a successor to Planescape Torment and Disco Elysium.
What an absolute delight. The game is not shy about how much it takes inspiration from Disco Elysium-- not only in its systems, but in some of the basic elements of the plot. You're a cleric (read: cop) in a city-state with a complicated political history, a bumbling mess with a straight man sidekick in a cool jacket whose friendship serves as the emotional scaffolding to a story that is a mix of silly, serious, and surreal. By all accounts, it should feel like a blatant attempt to replicate Disco's success. It really doesn't. Instead, Disco serves as a launchpad for further iteration and invention, a development in the subgenre that doesn't try very hard at all to be Disco Elysium when you actually get into the thick of things. I hear a lot of comparisons to Douglas Adams and Terry Pratchett in other reviews and while I think they are apt comparisons to the tone and genre, I think

Vote in the election without ever entering the tea shop


Say something Nationalistic 12 times

Survive a Death Saving Throw 20 times

Deposit 50 items into deep storage

Consume 27 incense
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