
A story-driven hybrid between RPG and deck-building roguelikes. Explore the ever-changing maps, fight with deadly enemies, and learn what happened to the cursed island of Avalon.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Sprache | Oberfläche | Ton | Untertitel |
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| Russisch | |||
| Englisch | |||
| Deutsch | |||
| Französisch | |||
| Spanish (LatAm) | |||
| Polnisch |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Okay so I've been following and playing this game since the very early access, but have held off from posting a review until I saw the final game, here are my thoughts. The Devs have done a great job at creating a challenging roguelike with a huge amount of story built in (you'll discover more every time you play). The game has evolved a lot over time and I've never seen a dev team interact with the community quite as much as this one. They listened to our ideas, implemented them and quickly fixed and balanced any issues reported to them. For the majority of the player base, the game is designed to beat you at first. It is intentionally difficult. As you play more runs you'll learn more, unlock more and generally find the game easier. However beating the game once is only the beginning. Enemies and encounters in this game change as the difficulty increases. The enemies don't just get b
The only card game i had was hand of fate which i enjoyed.I saw this on sale thought I would try it.Glad that I did old saying could not put it down.Have looked at some other card games they do not come up to this. I am 76 yrs old so their are others out there that could write a better review.but lets say I am hooked on this and can wait for the second part.
This is a review after i play about 700 hour and have 100% completion ( all cards, passives, achievements,...) What i like in this game: - Very deep and complex character building with cards / runes / passives - 9 different classes, each of them is distinct and play differently - You can comprehend all mechanics in an hour, and u can`t master them in 700 hours. Every run i find a new way to broke the game - Soundtrack is 20 out of 10, voice acting, visual art of the card, beasts, fact u can use Bard as a jukebox and all other cool little touches - Every run is different. Every run u find different cards, runes, passives, fights, bosses,... - You start a run, u got to go, ALT + F4, you are back, start the game, you are exactly where you was. Priceless! What i don`t like in this game: - every new run difficulty is set to highest possible and if i want a chill run (or play a class i`m not
It's like you live in the town from Diablo 1 and everyones playing magic the gathering at the pub.
This is already looking like a contender for my personal GOTY. It's a pretty perfect blend of rogue-like, RPG and deck builder, all of which I love. With runs taking probably about 3 hours (UPDATE: 2-3 hours is about right) it's also perfect for the busy casual gamer! Looking at a few of these aspects in a bit more detail, the first thing I'd like to mention is the class system. There are 9 classes, which amount to essentially 3 main classes, or factions, which have 3 sub-classes each. The 3 sub-classes play essentially exactly the same as one another, which I was a little disappointed with at first, but I think as long as you know to expect this it's not such a big deal. Also, the 3 factions are so vastly different and have such unique strategies that I really think this remains a strong positive. Character customisation is there, and is fairly nice, but class changes your appearance
Been playing for weeks now (and still do), time for a short review. I must admit, I'm a total noob on deck builders and rogue-likes and discovered this gem by incident. The graphical style got me, so I purchased it while on sale. It was waaay down on my shopping list, but I got a few bucks to spare. Damn, I was addicted from the very beginning! Did not see that coming. Surprise purchase of the year for sure. Every run is different, the quests are very well written (and spoken), the whole atmosphere is so intense. NPCs are fleshed out and memorable. So much to discover. Cool gameplay mechanics, awesome soundtrack as well. It's a piece of art, really. You just feel the love that has been put into this product. Why am I still playing? I love experimenting with different builds and setups. The more you play, the more possibilities open up. How your character turns out during a run and h

Finish a run fighting in less than 15 combat encounters.

Reach level 20 with the Necromancer

Reach level 20 with the Apostate

Reach level 20 with the Zealot

Win a run with 8 or less cards in your deck.

Reach level 20 with the Blood Mage
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Structured threads, verified dev answers and player expertise without chat noise


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