
Sengoku Jidai: Shadow of the Shogun is a turn-based tactical and strategic game set during this turbulent time; primarily focusing on the Japanese Warring States period and Japanese Invasion of Korea. Other armies from East Asia are also made available to simulate different conflicts across the region. Take command of diverse armies which employ varying tactical doctrines. Lead your chosen army and their generals to victory in set-piece historical battles or "what-if" skirmish situations against an AI or human opponent. Become more ambitious and achieve regional domination through the operational campaign layer where you have to deal with the consequence of preceding battles. To become the Japanese Shogun, to overthrow the Emperor of the Middle Kingdom, or to establish a Pan-Asian Empire, one requires mastery of the battlefield. In this time of turmoil, Asia is yours for the taking!
Sixteenth century East Asia is in turmoil. In Japan, the ruling Shogun family has lost its grip on the country. A civil war is brewing as regional lords actively expand their influence. In Korea, the Joseon dynasty is paralysed by factional struggle within the royal court. In China, the might of the Ming dynasty is waning due to rebellions and foreign incursions. These seemingly separate internal conflicts will pave the way for an international war involving the three countries.




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| Sprache | Oberfläche | Ton | Untertitel |
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Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
This game is simply incredible. I had been looking for a tabletop wargaming experience in digital format for a very long time. The direct predecessor to this game, Pike and Shot, looked very viable, but I was not interested enough in the time period and aesthetic of it to gamble $40. Something about landschneckts in frilly blouses and giant feather caps wielding impossibly long pikes just doesn't do it for me (purely a personal preference). But being a lifelong fan of Japanese history, and in particular the Sengoku Jidai, when this game came out I knew I had to get it. I have no regrets. It is a near-perfect digital adaptation of tabletop wargaming. You know those feels you get when when you're playing your favorite tabletop wargame and you bait your opponent into a perfect flank charge that rolls up his entire battle line? Or when the Dice Gods answer your desperate prayers to pass an
Similar to the other games created by the company, Pike and Shot and Field of Glory II, Sengoku Jidai is a game firmly centered on tactical battles. Don't expect an extremely in depth campaign system. At the same time, the battles are truly glorious. Yes, the graphics, while their style is pleasing, are hardly up to date. Yes, the soundwork is a little primitive. No Total War style spectacle here. But if you're interested in a more realistic, turn based depiction of battle, this game is great. All the subtleties of a great many troop types are depicted, from Samurai spearmen, to Mongol horse archers, Tibetan heavy cavalry, to Chinese matchlockmen screened by spearmen. The game is punishing; deploy poorly, or maneuver badly, and there will be no time to shuffle your troops across the battlefield before the ruthless AI takes advantage. Let your cavalry get bogged down in forests, and they
SHORT SUMMARY: Overall fun and has everything you liked about "Field of Glory:Renaissance" and "Pike&Shot". The new graphic style and UI is not very clear to read though and detracts from the gameplay. All in all reccomended as an enjoyable tactical battle game. IN DEPTH EXPLANATION BELOW: THE GOOD: 1. The good old Field of Glory:Renaissance system - if you like it, play the game. 2. So far imho good and realistic combat results (I never played the asian armies in tabletop, so this is new for me mind you) 3. Enjoyable tactical battles, just as with the previous game in this series. 4. Varied armylist. NO YOU DO NOT HAVE TO BUY THE DLC TO PLAY A BATTLE AS THE MONGOLS OR JURCHEN! These are vailable freely in skirmish mode. The dlc is just for the campaigns. 5. The AI is decent. THE BAD (mostly grpahics and UI): 1. The UI/graphics - it looks cool on first glance, but its much less
Ukiyo-e: The Game. Everyone who appreciates human civilization should get this, "grog" or not. This is not a "poor man's Total War" as some reviewer below was misled (?) to think; it's a miniatures wargame ported to digital form. And what a thoughtful port it is! For me, this game does capture the very essence of what "TW: Shogun" -the original TW title back in 1999- was meant to feel and transpire: a tactical (not strategic) chalenge, but foremost a slice of taste of a particular era in history I was not familiar with, and became fascinated since.
for me, the start of a passion and love for all things Asian, the period i'd not really visited or played war game wise since Shogun, since this game, everything from movies to TV series goes into a different place for me, this game fuelled that passion and direction and to me is something one day i'd like to see a remake of, in a later or new engine, as it plays so well, over 1k hours on the site version and same again in testing, things from here only got better, but this for me is where this period really took a turn in the right direction for me as it lit a flame that still burns, as before this, there was only Arnhem, now there's a whole new area to fight over in a period i knew little about. so would i recommend it, if you haven't got this one by now, then your not a war gaming collector or play everything type of war gamer, so need not ask
I absolutely love Slitherine games. I've put more hours into Battle Academy than any other game I own, so every time I see a new game using the BA engine, I usually take the bait. I wanted to love Sengoku Jidai. Just like Pike & Shot, the game is aesthetically beautiful. The period artwork is gorgeous, and along with the great music, really provides an immersive experience. What killed both games for me was the pursuit mechanic. I look at turn based wargames like games of chess. I want to plan my strategy, and develop it by thinking several turns ahead. What I don't like is having control of the game ripped away from me by the game mechanics, and not the cunning tactics of the enemy. It's simply impossible to implement an overall strategy when every time a unit breaks, the victorious unit automatically chases it. You end up with units vanished off the map, with no idea when or if they
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