
Everreach: Project Eden is a fast-paced, story-driven action-RPG set on the visually stunning Planet Eden. In Everreach, you play as Nora Harwood, member of Everreach’s Security Division, on a mission to secure the colonization process of Eden and investigate mysterious incidents.


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
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Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
I played this game from start to finish and I was frankly unsure about putting a thumb down on recommend. Before being sure this game is not worth it, please read further, just in case. Thing is, yes, the game is budget, the gameplay is stiff, the motorcycle gameplay is terrible, animations are not nice and the game overall feel cheap or "old"... so I know most people would just shut it down. Most people don't want to spend hard earned, hard to come by money on something that is not worth all of it... It is for theses consumers I felt obligated to put a negative review. I don't want people to go in thinking this is the best game around, it just isn't... but... But if you are still there reading, I got to add a few things. This game was made by a very small team and we can see they truly tried, they tried to deliver something cool. The subject chosen is great, the story start intrigu
Most of the times, I do believe that games deserves to get tried before judged. So I played through the entire game on hardest difficulty and completed all the achievements in the game. To make sure I had enough information to give a fair review of this product. When I logged into the game for the first time; the game looked clean, polished and the menu was easy to navigate through. the music was also pretty good. I started a new game and I got this introduction cinematic that caught my attention. I liked the idea of being a part of a security group helping out a colony in a new world. Then we got an ingame cinematic before the game started. I was not very impressed with it. Wasn't a big fan of the dialogue and the animations seemed pretty bad. But I would let it slide for now and just play the game. I'm not going to spoil anything in this review, so I'll fast foreward 10 hours when I
Everreach: Project Eden is very clearly inspired by the Mass Effect series and had quite some ambitious goals for an indie title, unfortunately the end result is - to be blunt - a janky mess with some fundamental design issues. While I originally tried the game at launch, I quickly shelved it due to myriad of issues and opted to wait out for some patches. I returned to the game with the 1.03 patch and finished a fairly thorough playthrough of the game in roughly 4 hours. Even with the patch there were quite a few bugs but most of my gripes with the game are not related to those. So what went wrong? - Story feels like a side story where nothing interesting happens for ~3.5 hours and then suddenly in the last 30 minutes they try to cram out exposition but whole thing just falls flat. The premise certainly had the ingredients to be interesting, but the poor pacing makes you wade through b
Feels like a 4-hour prelude to a larger game that was never made. Reason I say that is that a hub base is established, but never used. There are dialog choices, but only a few actually matter. There just aren't that many places to go with the narrative if you're limited to 4 hours to tell the story. The presentation is stunning, with detailed visuals and great music. The voice-acting is serviceable, if a bit too earnest at times. The story has a good twist at the end, but is fairly predictable until then. Judging from the forums, there are two main issues: - Performance / optimization. I had no issues holding 60fps at 3440x1440 with a 5700XT and all settings maxed BUT Ambient Occlusion turned off. And I played the game through Steam's Proton compatibility layer for Linux users. - Control scheme. I played with a keyboard & mouse. Once I stopped treating the jet-bike as a bike and instead
Overview Everreach: Project Eden (EPE) is a sci fi third-person action title with RPG elements. Players impersonate Nora Harwood, a military officer working for the Everreach Corporation, sent to planet Eden to investigate unexplained incidents and loss of communication with the colonial outposts. What initially seems a standard mission very soon turns out to be much more as Nora, along with others, will find herself fighting for survival against increasingly dangerous events. This game clearly inspires to more popular third person action series, such as Mass Effect to name one, but being an Indie game of course it doesn't reach the same levels of depth, content or mechanics, and that is perfectly fine. Everreach offers diverse gameplay, with combat, exploration of linear but large levels, main and side quests, looting, dialogues with choices, character upgrading and vehicle sections:
So to start off I would like to mention that this game looks AMAZING and I was really excited to play the game, however after completing the game in about 4 hours, I found that there were a bit more negatives than positives to be honest. I personally think if the developers were to put in a little more effort and optimize the game, it would be awesome to play. So firstly, the story is good, but somewhat predictable. The game also feels like it was supposed to be part of a longer game, however there's no game afterwards. There are a few main issues: Your character cannot jump at all, which makes it horrible if you are stuck. (You will need to restart the mission) Have to stop walking to take out your gun or place it in its holster. If you need to reload you also need to stand still. You cannot shoot from a large distance so you have to play close combat. Any form of rock or d
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