
Frederic - Evil Strikes Back - The Bigger, Better, More Awesome sequel. Great new tracks. Great new locations. Great new features. Great new story.


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Sprache | Oberfläche | Ton | Untertitel |
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| Italienisch |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Frederic: Evil Strikes Back is the sequel to one of my favorite rhythm games of all time, Resurrection of Music. If you haven't yet read my review on that game, take a minute to do that now. RoM was a fantastic game for many reasons, the most important of which is the music. Carefully remixing select compositions from Chopin's work was a stroke of genius, and was the heart and soul of an amazing experience that should not be missed. If you haven't yet played it, you are missing out on something really special. So the sequel should be another masterpiece, right? It is with a heavy heart that I have to condemn this game for what it is. What made the first game special, the music, is why the sequel falls flat on its face. Take the heart and soul from a work of art, and you're left with an unrecognizable shell, feeding off of the success of its predecessor. That is what has occurred here,
The main reason I'm not recommending this game is that this sequel is so much worse than the first game - Frederic: Resurrection of Music. The music is worse, the story is worse (overall plot about the same, but not the execution), and worst of all (in my opinion) is that this time around the songs don't match the enemies you duel at all. One early fight puts you up against a parody of the band KISS, and the song is about as far from Hard Rock or Metal as you can get. It's hard to believe that the original team is responsible for this sequel. The gameplay is about the same, but what's around it is beyond dissappointing. Go back to Resurrection, no need to bother with Evil Strikes Back.
Was playing the SVR 07 playlist while trying to get the right notes. I quite enjoyed it.
Frederic: Evil Strikes Back is the sequel to Frederic: Resurrection of Music and again follows on Frederic Chopin on an entirely new quest. The game starts as soon as the first game ends and a new threat emerges and kidnaps the three muses and as Frederic you must battle your way through the world to get them back and save music again. This review I'm gonna keep short as this game is it's the same game as the first one so basically everything I said about the first one is identical to the first game. The gameplay, the graphics and the length of the game are all the same. The controls are the same and are really hard to control (even more so in this game). Graphically it still looks like the comic book style which looks great. The only difference is that instead of fighting stereotypes of countries you fight famous musicians (well based on famous musicians) and the music in they'r
Not designed for keyboard or mouse controls. Can't hit chords with the single mouse input and can't click the flying notes when you are using the keyboard. The game is 100% designed around touch and do not buy this if you aren't going to be playing it on a touch device. On top of this, the notes you need to play will randomly be out of sync with the music, so if you play to the music, like you should in rhythm games, you will miss notes. Lastly, the entire interface, notes and keys, are WAY too big for monitors. If they made a proper version of this for the PC, it should be smaller so that you can see everything easier and let you see the upcoming notes sooner.
Unfortunately, a quirky presentation does not make up for poor design. While the game may have some charm, it is let down by its execution. Three examples: - The game is designed for touch controls, not keyboards. That is a limited market, and it is made worse by very poor rebinding options. You can't spread controls adequately across the keyboard because the numberpad and several other keys cannot be bound. - "Easy" mode does not make the gameplay (which is quite tough at times) any easier at all. It's the same flood of notes at the same speed. The difference is that it simply lets you win pretty much no matter how badly you do. So much for any sense of achievement. - Worst of all, the autosave system is terribly designed. After winning a battle, you are presented with a screen allowing you to go to the main menu, replay the battle or continue. If you go to the main menu, you'll resu
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