
Tacoma is a sci-fi narrative adventure set aboard a high-tech space station in the year 2088. Explore every detail of how the station's crew lived and worked, finding the clues that add up to a gripping story of trust, fear, and resolve in the face of disaster.
Amitjyoti Ferrier (referred to as Amy in-game) is hired to board the Tacoma Lunar Transfer Station and retrieve ODIN's AI core, who ran the station alongside 6 crew members. As she explores the station, she can recover various Augmented Reality (AR) logs detailing the lives of the crew.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
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Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
I enjoyed Tacoma, and I'd like to recommend it, with one major caveat. Tacoma is an enjoyable, medium-hardness sci-fi drama. The standard "walking simulator" is mixed up by the addition of replayable "AR Data Recordings", which showcase the lives of the crew. The voice acting is well-done, and the characters are likeable, if not complex. It's a solid game, with a solid plot. BUT: It's short. Incredibly short. I completed the entire story in about 3 hours (the extra time was spent away from the computer), and if you want to get things done quickly, and aren't curious about investigating everything fully, you could probably finish it in 1-2 hours. Is it a good story? Yes. Is it a good game? Maybe. Is it worth $20? No. When it goes on sale, however, it is most definitely a solid purchase.
Gone Home in space It is not necessarily an accurate statement as Tacoma has a different story, however, both this game and Fulbright's previous title, Gone Home, are walking sims or FPEs (first person exploration). There is a lot of emphasis on investigation - looking around in each room, finding every nook and cranny, interacting with as many objects as possible etc. in order to make the story advance. Interestingly, while Gone Home took us back in the '90s the creators show us a possible future with their latest product: it all takes place in 2088. Space station here I come Our job, as a communication specialist, is to investigate what exactly happened on Tacoma, a high-tech station not that far from Earth. Similarly to Gone Home there will be no other characters to interact with - in order to minimise the feeling of abandonment the creators employed what is called AR (augmented re
Tacoma clocks in rather short at about 4 hours. Its a walking sim more or less and you spend your time gathering information, listening to voice logs, reading emails and texts and finding out what happened to the crew on the Tacoma space station. _________________________________________________________________________ PROS + It is quite pretty and you really get a feel for life on a space station. + The story is quite good and is voice acted well. + The objects have been meticulously created and the fake brands of food and boyband photographs look believeable. + Tacoma has a great soundtrack _________________________________________________________________________ CONS - You can't run. Sometimes I wanted to just get somewhere fast but in hindsight don't stress too much about that because the 'levels' are quite compact. - It is too short for the price. Recommended to buy on
" Set aboard a high-tech space station in the year 2088, explore every detail of how the station’s crew lived and worked, finding the clues that add up to a gripping story of trust, fear, and resolve in the face of disaster." Seeing this statement, I thought that I would actually have to do investigation work to figure out what was going on and that I may see an interesting story in the progress, but I found none of that to be true. You don't really "find" clues. You just go to the next area, listen to what the people say and decrypt what they were doing on their AR decides at the time. Rinse and repeat and you have Tacoma. I was fairly excited to see a more developed and defined story as I had played Gone Home and I thought it was well planned, but it was lacking in a few areas. My expectation was to find that they had fixed those areas of that game and designed a new game with fresh
Tacoma is well made for what it sets out to do. Unlike Gone Home, which leaned heavily on mystery, Tacoma focuses more on the people aboard the space station, slowly building toward a reveal about the corporation behind it all. The world building and characters are honestly more compelling than the main plot its biggest weakness is that the story holding everything together feels a bit underwritten. It’s a low stakes, very guided experience, and I can see why some players might lose interest early on. But the AR segments are absolutely the highlight. The amount of effort it must’ve taken to script and perform every overlapping conversation so cleanly is wild, and as a mechanic it’s far more engaging than the letters and audio logs from Gone Home. Choosing which threads to follow makes the story feel more alive. Basically, everything Gone Home did well, Tacoma improves on except for the c
Disclaimer: My "time played" is not representative of the actual amount of time I spent playing this game (I left the game idling while doing other stuff). My actual "time played" is just over 2 hours - this game is very short. First off, Tacoma is a Sci-Fi adventure game with a small cast of characters set inside a seemingly-abandoned spacestation with a primary emphasis on narrative and character-building. The player controls Amy, a contractor employed by the corporation which owns the Tacoma spacestation, whose job is to retrieve the Tacoma's Artificial Intelligence and assess the series of events which preceded her arrival. For fans of the developer's previous game, Gone Home, much of the skeleton of Tacoma should seems familiar: the majority of the game is spent passively observing the story via pre-recorded vignettes and interspersed bits of environmental storytelling. Unlike G
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