
Game is deck building roguelite card game with RPG elements. Save the forest kingdom from the oppression of the Mad King. The game is developed by a small team of two people - fans of the genre. We want to create our own unique game and we hope you like it!
Erhalte sofort eine Benachrichtigung, sobald das Spiel deinen Zielrabatt erreicht
Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Sprache | Oberfläche | Ton | Untertitel |
|---|---|---|---|
| Russisch | |||
| Englisch |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Not a fan of the "Danger Level" game mechanic. The more you run around and fight enemies, the more enemies gain damage Also the longer fights go, the more the danger level increases. (and increase dmg) There are lots of other ways to limit encounters (and battle length), without this mechanic. There seem to be a ton of cards that are "trash cards". Not finding the game all that fun... I should have refunded.
Genre - "deck builder, turn-based combat, roguelite." Lasted 2.5 hours. Abandoned because: Every run feels the same. The game lacks character. Progression feels non-existent. You can change your opening hand of 12 cards, one card at a time. It just simply fails. Everything that makes Slay the Spire great is missing here. And, in honesty, it's just boring. No reason to continue.
I'm really not impressed with Deep, In the Forest in its current implementation and I recommend people wait for some serious revisions before purchasing. I'm choosing not to refund because I feel like there's some promise here, and I'd like the developer to keep working on it. The core mechanics feel clunky and non-intuitive. Combos could use some better UI cues. Optional combo effects and things like discard are visually jarring and pull you out of the flow. The whole discard for energy system isn't terrible but also isn't great, and aside from one tiny tutorial screen at the beginning it's SUPER easy to miss the mechanic entirely. The inventory system is bad. I hate having some card rewards get put straight in my deck while others require me to move an item from one inventory box to another. At least give us an option to take an item reward and put it straight into our active invento
Deep, In the Forest is a card collecting rogue like in the same vein as "Slay the Spire". It uses very similar mechanics as Slay the Spire but makes enough changes that it feels different. It is rare that I feel like I can rate a game after playing it for less than an hour, but from other reviews it seems early impressions hold. There is a good concept here, with some solid ideas and a really charming art style (update: the art style changed completely sometime after I refunded... it seems pretty ugly now actyally) but the balance just feels way off. In the dozen or so battles I had in the game I had 3 I could basically not win (note these were "normal" battles not hard or anything) about 8 that I could basically not lose and only 1 where I actually had to think and make some plays. I don't have much advice on how to balance this game but it is clear to me there is some more play testin
This game has one or more achievements, that could only unlock during Early Access. Refunded.
This game simply is too expensive for what you get: Bad graphics and atmosphere (personal oppinion), an unbalanced gameplay of mediocre quality (personal oppinion) and EA content are charged for the price of the game DITF is trying to reach, Slay the Spire, which is obviously MUCH more refined and complete... Edit: In the meantime, the price has been reduced drastically, so that last complaint is not valid anymore... I honestly dont even know i i would buy the game at ANY price, when there are simply better alternatives, but as it currently stands (last tried it in march 20), this is an obvious thumbs down...
Structured threads, verified dev answers and player expertise without chat noise


We fused card games and roguelikes together to make the best single player deckbuilder we could. Craft a unique deck, encounter bizarre creatures, discover relics of immense power, and Slay the Spire!


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