
A Case of Distrust is a narrative mystery from 1924 San Francisco. Play as private investigator Phyllis Cadence Malone in this historical 2D adventure game. Explore underground speakeasies, smoke-filled billiard halls, classic barber shops, and more. Catch suspects in lies by using evidence, statements, and your wits. Intrinsic challenges face our heroine, as she struggles against a pushback on emancipation, leading to many doubts, both internal and external. Uncover the truth in a mystery full of deception!
PC Malone takes her freshly rolled cigarette, sticks it in her mouth, and lights it. She exhales blue smoke and, looking through it, spots the stack of papers near her desk — all old cases from the force that she’d quit long ago. She begins to wonder about her future as a private investigator. Whether the modern world will ever give her more than just thankless adultery cases. Emancipation still has a long way to go. More smoke fills her lungs and she sighs another plume. “Is this life worth what I’ve given up?”, she wonders. “Maybe I should help Green…”


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Sprache | Oberfläche | Ton | Untertitel |
|---|---|---|---|
| Englisch |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
+ very well written + nice style + good detective system - IMO could use some basic voice acting A Case of Distrust follows a private eye in the 1920's. The player gets in new places the chance to examine items in the room (all items are easy to find), and those objects can be verified with every character you speak to. Most clues are pretty straightforward, but ofcourse you can miss something that makes the process a 'try everything on everyone' thing. Personally I don't think this game is suited to figure everything out yourself. The absolute strong point of this game is the writing, and it warrants a playthrough if you're slightly interested by the teasers in the store. Using a walkthrough can help sizing the amount of time required down by a lot, which I recommend for most players. Unless you're really into detectivity. I would have enjoyed the game more if some simple story t
I really wanted to like A Case of Distrust, and there are certainly things I like about it. Its visual style is arresting, the sound design is top-notch, and I enjoyed the writing, especially the dialogue. P.C. Malone has a great narrative voice, and talking with the cabbies is a surprising joy. But the mystery that the game revolves around is so underwhelming that I can't bring myself to recommend it. It's not even that the mystery is rote or cliche (though it is both), or that the game screeches to an abrupt stop at the end (though it does). Even a rote, cliche mystery with a weak ending can be fun if solving it is satisfying. But the actual process of solving the mystery is where the game falls flat more than anywhere else. As in other mystery-solving games, gameplay involves collecting statements from suspects and evidence from the environment. You then use those clues to contradict
I thought this was a nice noir detective story and I'd love to see a follow-up game. This is a text-based detective story where clues and interview notes are collected in a notebook as you travel along solving the case. There are no voiceovers, but I found myself taking my time reading since the music is fantastic and the writing has was so good for the genre. I found myself reading with that noir pacing in speech that you hear in those old black and white movies running in my head. You can speed through this if you want or sink into the mood and have longer Q&As with your suspects and taxi drivers. I talked through all the taxi rides (should have made an achievement for that!) and got lots of snippet conversations about San Francisco in the 1920s as well as commentary on the late war, politics and society at the time. The mystery was good and with a twist. Not easy to guess, but doabl
Introduction I like detective stories and video game adaptations of crime novels. It’s no secret that my favorite game of all time is LA Noire and that my nickname is a wordplay on one of Agatha Christie’s most elusive antagonists, U.N. Owen. Unknown until the appropriate moment, as any worthy mystery should be. A Case of Distrust is the Steam debut of Ben “The Wandering Ben” Wander, a gaming industry professional (not quite vetern yet) which left the AAA standard and its various limitations/pressures for the overall freedom offered by the indie scene. A wise choice, no doubt. Story In what is accurately regarded as a narrative mystery more than a visual novel, A Case of Distrust features many hot topics for the time period it wishes to emulate. San Francisco in 1924, sure hasn’t remained untouched by the Roaring Twenties in all its few positive aspects and the very many negative ones.
A Case of Distrust is a visual novel detective game with a solid and well-written mystery story developed in 1920s. Pros: Beautiful and charming art style. Relaxing music and effects. Narrative and dialogues are very rich. Easy to understand, fantastic intro. Cons: Short, cause you only have one case and its pretty straight forward. Simple gameplay, could be more versatile. No voice acting, I think for $15 at least we could get that. Note: Gameplay is pure text reading, and some clicking do not buy if you are not into reading much text.
I contradict you with...THIS piece of evidence to show you do know what I’m talking about! Now give me the dirty details. What’s better than studying to be a detective for years than playing a game as a detective! Getting on cases almost immediately and being able to get hints throughout as you know there is a suspect you can catch. Getting into the minds of the detective as the saying “two minds are better than one” comes true. And, well, don’t have to actually talk to others and risk asking the wrong questions. This time around, we go back in time to be a private investigator in the year 1924 at San Francisco. We get into the minds of Malone, a cop turned private investigator, who could definitely use better cases to take up her time. Wallowing in the memories of what has past and those who have helped her when she was first starting her career. Luckily for her, she gets a new case
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