
A.I.M. 2 is the sequel to the epic science fiction first-person action RPG developed by SkyRiver Studios. Its compelling story and unique look lift off exactly where the original ended. New clans led by Mechminds of the Fifth Generation are powerful and well-organized formations with far-reaching plans.


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Sprache | Oberfläche | Ton | Untertitel |
|---|---|---|---|
| Russisch | |||
| Englisch |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
The one of the most undervalued games made by russian gamedev, in my opinion. Good story, stylish design, great music, big open world with own secrets. The game about Artificial Intelligence, enclosed in small indestructible ball, which controls a large battle machines, designed to exterminate all what it considers as enemy. But these robots doesnt want to kill all humans, it's too mainstream, moreover they would worship humans if they had them on their abandoned planet. But no one forbids them to fight each other. Or to trade. Or to be a courier. I strictly recommend you to also to play the first part of this game (AIM, 2004). In some aspects, it better than this part, better story, in particular. Sadly, we can't buy it on Steam. On the other side - this game is a bit buggy. But i hope, it will be fixed in future.
Game is not bad, but they never bothered to fix awful bugs that would result in 99% of times full on crash of game and not being able to alt+f4 it nor use task manager to end the task. It's same buggy mess as it was when i had the CD release.
Neither "Recommending" or "Not recommending" There's a distinction between a review and a recommendation and both of them shouldn't be mixed together. This is a review. Setting is fantastic, the spirit of sci-fi is strong in A.I.M. universe. But other than exploring the sectors, it's very tedious to actually play it after getting a hang of it. Interaction with enviroment is rather limited. There are many gliders and upgrades to pick from, but they must be grinded for. Gliders and their equipment in hangar can be sold at the same price they were bought for, making amount of money (energy crystals) a substitute for an "experience bar" that measures character's (mechminds) progress besides the ranking system. Controls are decent, and after getting certain add-ons and upgrading engine - it's really nice to actually glide over the sectors. Combat is fun around places with busy trafic
A.I.M. was one of the best games I've ever played, however, I think this one needs a bit more. Still, great game. I strongly recommend to play the original game before even thinking of buying this one. So far, the only bug I've found happens when you enter the Destroyed Sector; game crashes.
I first bought the game about 1 year ago but couldn't stop it from crashing straight after the tutorial. I decided now to revisit the game and spent some time on the forums to get it to work. a simple download is all it needs http://steamcommunity.com/sharedfiles/filedetails/?id=265182801 So happy as Larry I tried playing the game again. The problem is the missions get bugged out and often my ship refuses to move rendering me a sitting duck. Re-starting the game usually fixes it but sometimes you have to do it 2 or 3 times. I reckon it would be a good game if it was working properly but as it is I wouldn't recommend spending money on it no matter how cheap.
Russia needs to make more games. Seriously. This, along with Space Rangers 2, are games I'm dying to see re-made, or taken as inspirations and expanded on. Along with Hardwar. Although the 'lore' and backstory here is a bit bizarre even for Science-Fiction fans, the gameplay is very fun, as you control sort of a Spaceship that was forced to be a Hovercraft. Most of the bad things in the game are due to the likely low-budget (compared to its ambition) and tech limitations of the time. The game can get VERY repetitive halfway through, with weird difficulty spikes depending on how you play it. It's definitely not very friendly towards the player - which if you are a 90s gamer, you are very likely to appreciate. If you like to be in a simulated world where every entity is trying to accomplish something (which may include murdering you and all your friends), where you are free to roam and
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