
Step into the shoes of Lyric, the humble innkeeper in a quiet mountain village, as she reflects upon a lifetime of poignant memories, heartwarming friendships, and bittersweet choices — proving along the way that you don't have to slay dragons to be the hero of your own story.
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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Sprache | Oberfläche | Ton | Untertitel |
|---|---|---|---|
| Englisch |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
I've always been a little curious what a hero-centric world would look like from the eyes of a bystander. In theory it doesn't sound like a particularly exciting idea but there's a million and a half games where you are that hero, and I've never seen one where you aren't. As of the first chapter, I'm pretty interested in seeing how WP is going to take this story after having seen some adventurers through the eyes of a child that doesn't understand their way of life. The story progresses by skipping to noteworthy events in her life as she gets older. She meets new people and is faced with decisions that shape her as a person. I'm not sure how to explain more of the story without getting into spoiling details, so I'll update this if I figure that out. -- I really enjoyed World's Dawn and I'm very glad to see that he's not getting complacent with that and continuing to improve his skill
My Playtime: ~11h (100% achievement, finished the game) My First Playthrough: 7.9h Grindy Achievement(s): No. Optional Achievement(s): Yes (9 achievements). Difficult Achievement(s): No. Intro In a world where a threat looms over the world, what happens to the NPCs? Take a journey on Lyric's life, a humble innkeeper in a small village with a great view. Her story might not be as triumphant as adventurers that are roaming around the world and saving it, but it doesn't mean that it's not special either. A Story Beside attempts to take on an unconventional approach, allowing us to realize that there is something special in Lyric's daily life. The journey will span over the years, from her childhood to her death. Pros: - Multiple story branchings based on your choices - An amazingly done voice dub full of emotion - Soothing piano music that brings more of the story Cons: - Replaying the g
How can I put it.. ? I've played this game entirely on a .. err.. *borrowed* version. I did one playthrough, and I'm sure I won't do another, better that way. And after the ending screen, I immediately bought the game. Just as a "thank you" to the people who created it. It's increadible, heartwarming, heartbreaking too, beautiful, sad, frightening, without.. forcing anything. The VA is fantastic, and.. Well, even though I'm writing this review, I have no words to express it. Go play it. Please do play it. But be sure it's the right time for you and you have a loved one near, either physically, by phone, by whatever means you'd like.
Honestly I don't think I've ever cried so much over one game. This is definitely one of the best narrative driven RPG maker games ever made - it has everything you could want. It has beautiful art, beautiful music, wonderful narration, it's atmospheric, great characters, meaningful choices, a story of overcoming hardships similar to a real life instead of just a story, and the ending I got was beautiful! I have only played the game once but the game has a lot of different branching paths with choices really making a large difference in the game. This game will always have a special place in my heart.
Finished the first part of the story just now. I have to say the writing of this game is on point and absolutely nailed the feeling of being a kid going on pretend adventures and playing with your friends. It definitely brought back some old memories for me. (My poor, poor neighbors) The characters have no lack of charm and the ones that I maybe didn't like as much were written to be were you really weren't supposed to, again, the writing doing what it's intended. The music and visuals are also so pretty. There are a lot of quiet moments and the style almost reminds of a Studio Ghibli film at times. The piano pieces just sound so absolutely gorgeous and accompany the world this story takes place in beautifully. One of the features I think I liked the most though was an overview of all the significant choices you made while playing. It was a good way of showing what all I missed (I thou
‘A Story Beside’ is easily the most simple and breathtakingly beautiful game I’ve played in the last five years. I didn’t battle a single creature. I spent the almost the entirety of the game in one small village. There are no perk trees, no leveling, no vast map to traverse, not a plethora of nameless NPCs or items to collect. And yet I just finished in awe of the sweet story that was told, of every character I came to love, of how a game made of so little felt like so much.
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