
The Convenience Store is a J-horror game about a college girl on a night shift.


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| Sprache | Oberfläche | Ton | Untertitel |
|---|---|---|---|
| Englisch | |||
| Japanese | |||
| Korean |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
1.5 hrs later: For the price of a cup of coffee and a microwave burrito at my local Convenience Store the time was well spent. Ironically I used to work OVERNIGHT at that same local CONVENIENCE STORE so (as roughly made as this game was) I was brought back to a few of the feelings/experiences I had myself. Those slow, dead, extremely dark outside nights always left me feeling goose bumps until the sun came out. So much so I dreaded going into the cooler and out back in this game alone. There are a few things though that I'll have to admit: 1. The walking to the shop each night = Totally needless, specially since after the prologue damn is it dark, even the flash light did NOTHING to help that. 2. Interesting idea with the last puzzle but hint wasn't very clear, ended up using video guide someone posted. 3. A lot of lost potential with the whole of the store but understand: Indie D
The Convenience Store | 夜勤事件 is a Japanese horror game about working the night shift at a convenience store, but with a little dose of paranormal activity. I thought the game was great, it had a couple jump scares and overall had a great creepy atmosphere to appeal to horror fans. It is a short playthrough, about 45 mins but was well worth it imo due the price of the game being low. It also has two possible endings which is an added bonus. I recommend!!
Just so no one repeats my mistakes, this game DOES NOT have a save feature! It's only about an hour per play through, but I thought it was auto-saving each night and lost all my progress when I quit out on the final night. Not a big deal, but I wish they'd added in some sort of notice about that before you begin. The actual game, though? Very neat little experimental indie with one of the coolest vibes and atmospheres I've ever experienced in an indie horror game. It hits the perfect nerve between incredibly comforting, urban, fuzzy feels to the cold, frightening vulnerability of your situation. They captured the vibe of working the night shift to a T. The gameplay itself is nothing all that exciting, and is in fact mostly tedious and kinda boring. I'd argue this works to the game's strengths however. If it was a longer experience it'd get old fast, but it's just short enough to give y
I am in my house. There is a chinchilla on my kitchen table with a bag of potato chips. My bathroom is too dark to go in without a flashlight. I grab a flashlight. There are no ghosts in the bathroom. It is a normal bathroom. I leave my scary house and walk to the convenience store. It’s blindingly bright compared to the complete darkness of the neighborhood. There’s a homeless man sitting on the sidewalk next to the vending machine. He says to me, “The day of judgement will come! HIEAAAAA!” I enter the store. There’s an eerie tune playing on loop. A man is silently staring at me from behind the counter. I don’t want to approach him but I do. Oh it’s my manager. Ok cool. I go into the office. Manager left me a note to discard expired food. Why didn’t Manager just tell me this to my face? There’s a computer next to the punch clock. “Watch CCTV?” the game asks me. Why would I need to w
The witching hour is near, for the wind is howling while an indigo sky looms over the horizon. The familiar becomes strange at midnight for your protagonist in The Convenience Store | 夜勤事件. Ghosts, glitches, and other strange occurrences move the events of this game, where you play a college girl who has to work a midnight shift at her local convenience store. It would be a mistake to settle in the mundanity of her work, because it is precisely in the normalcy of her job that a sinister madness is brewing, waiting to unleash its curse. One strength of Chilla's Art is aesthetic consistency. The Convenience Store | 夜勤事件 (much like Stigmatized Property | 事故物件, Inunaki Tunnel | 犬鳴トンネル, and Aka Manto | 赤マント) delivers a steady flow of Japanese retro aesthetic horror. The mechanical whirs of a VHS tape machine pulling the tape out from the cassette shell and wrapping it around the inclined hea
Instead of writing a "review" I'm going to address some of the complaints I've seen about this game to hopefully help you decide if the game is worth it for you. 1• "The game looks like trash" I'll admit, this is true, though misleading. The "bad" 90s/VHS gritty kind of graphics is kinda part of the point of the game. The people in the game have strange facial graphics due to using real pictures stretched onto models, and I actually liked this. 2• "Too short" The game took me a little over an hour. And then I played the game half way through again, just to see if I saw the thing out of the corner of my eye that I thought I did. 3• "It's boring" Yes. This is a slow going "urban legend" style story. And to top it off, it's a Japanese-inspired story, which means it's a slow psychological burn. But things ARE going on but they require you to be paying attention. There were two big stom
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