
"The hardest part is not to speak up. It’s being heard." Part video game, part graphic novel, Wednesdays seeks to raise awareness about child sexual abuse through a surprisingly uplifting story.
Like so many children, Tim was a victim of sexual abuse. Twenty years later, while playing Orco Park, a videogame from his childhood, his memories will come rushing back along with a flood of questions : How could this have happened? Who knew? How has it shaped him? What does “normal” even mean?




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Sprache | Oberfläche | Ton | Untertitel |
|---|---|---|---|
| Englisch | |||
| Deutsch | |||
| Französisch | |||
| Spanisch | |||
| Portuguese - Portugal |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
As a loner going through an early midlife crisis, bad life choices and anxiety attacks, this game came like a new light. I know many out there are carrying burdens far heavier than mine, some without even doing anything wrong. To everyone I say, Be BRAVE, Stay STRONG, no matter how bad it gets. Also, thank you to Arte France for giving away such a gem for free.
What does it mean to raise awareness about sexual abuse? This is the question the game is trying to answer with the players. The game is framed around a survivor playing a childhood game and recollecting their memories by building amusement park attractions. Their memories are not chronological: some memories are fun slice-of-life anecdotes exploring sexuality, and others are harrowing learning experiences where people around them learned about what had happened. With one exception, you always play as the people around the survivor: their parents, their teachers, their grandparents, their childhood friends, their crushes, and their partners. Not everyone realized what had happened, and their responses are infuriatingly limited. But that's part of learning about sexual abuse. There really are no good words for the occassion. But converse we must. The game wants you to think alongside i
(Skip to the bottom for my advice to survivors or anyone hesitant about the content of this game) Wednesdays... how do I do this game justice in a review. Wednesdays manages to portray child sexual abuse masterfully using what has to be the most difficult medium out there: a video game. As a survivor, if you had asked me whether it was possible to do this well, or if it should be done at all, I would have told you no. That there was no way to sensitively gamify CSA. Thank god I didn't consult on this game because I would have been so wrong. As a basic gameplay breakdown: In Wednesdays, you play as Timothée, returning to a childhood video game: Orco Park. The game (Orco Park) itself is essentially a theme park tycoon. Every time you build a new ride, you unlock a childhood memory. Within these memories, the player is able to make choices within the dialogue as the story develops. You ca
Ah, I wish I could meet all of you who wrote these nice things about this incredible game. I'm another person echoing what others have said: I can't believe how well they were able to design this game about such difficult material. They give lots of opportunity to opt in or out of parts, hopefully it can meet you where you are in your journey. It did for me.
Genuinely, one of the hardest games I’ve ever had to play. Because of the sheer amount of emotional baggage and trauma this game forced me to realise about my own past. The story does indeed touch upon heavy heavy subjects. And in some way, I feel like. Playing this game has definitely made me realise I need a lot of help. And definitely a lot of the messaging and meaning is something I can apply to my own life. I guess now it’s time for me to get therapy. 10/10 I’m going to become a better person because this game.
As someone who walks alongside survivors of sexual abuse in my professional life, Wednesdays struck a deep chord with me. Every story within the game’s gentle narrative feels authentic, compassionate, and grounded in truth, the kind of truth that doesn’t need to shock or re-traumatise to be powerful. What moved me most was how the game captures the quiet, complex process of healing, the uncertainty, the small steps forward, the hope that slowly returns. It’s rare to see such sensitive topics handled with this much care. It reminded me that recovery isn’t linear, and that connection, reflection, becoming self-aware and small moments of light can make all the difference. Wednesdays is beautifully written, and deeply respectful of those who’ve lived through trauma. Thank you Pierre for allowing me the opportunity to experience this journey.
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