
It's time to dust off your hammer - House Flipper is back in a brand-new fashion! Buy and renovate run-down houses! Or maybe you want to build new ones? Now you can! Start as a rookie Flipper and make a fortune by helping out the community of the charming town of Pinnacove.


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
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Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
The irony of cleaning a virtual house while surrounded in real garbage is not lost on me.
I'm begging for a before and after feature
As someone who enjoyed the original House Flipper game and put roughly 300 hours into it, I can't in full honesty give a positive recommendation on this sequel in it's current state. While some QoL additions have been a breath of fresh air (such as changing the details on furnishings with the scanner), I'm also getting major EA flashbacks of features intentionally left out in order to sell DLC at a later date. Why are there also so many missing items that I would expect a base game to have? - No Before/After shots like the first game had, giving players a sense of accomplishment to see their work from start to finish. - Why do the walls still look dirty and have uneven paint strokes if I just finished 100% cleaning and re-painting them? There's no reason for the walls to have a crappy texture if I've already done everything possible to upgrade them aside from building new walls entirel
I just want more jobs. I finished them all and I replayed them several times. I want tasks and the craziest jobs. I don't like to come up with ideas and themes on my own.
After 'completion' of the main story in HF2 and having a strong comparison to HF1 I can honestly say what improved and what needs improving for the future of this game. What improved: Graphics: The game is visually pleasing, featuring detailed wood types, walls, and furniture. It runs smoothly even on high settings, with beautiful neighbourhoods and interesting architecture. Building! Building in HF2 is a significant improvement from HF1. It's smoother, quicker to create, and easy to undo mistakes. The addition of laying bricks and different roof types enhances the experience, allowing for realistic recreations and quick adjustments. Even if you're not a fan of building, it's worth trying for its user-friendly approach. Sandbox mode: A fantastic addition to HF2, fulfilling a need from HF1. The ability to build and playtest different builds is excellent. Creating custom jobs, sharing
House Flipper 2 is quickly becoming one of my favorite fantasy RPGs. In this series, you play a young "home owner" which is kind of like a mage or wizard except your special power is that you can afford to buy a house(A house is kind of like an apartment but you have space between you and your neighbors, think like a whole building devoted to just your apartment.). Once you buy the house, your quests are to make it livable and clean. Often times this involves things such as picking up trash, painting, and placing furniture. If you succeed, you can then sell the house and buy another house, increasing your powers through the ritual of "Selling" or "Flipping", which let you perform cleaning or painting faster. When you perform a Selling, you sell your House to a new Home Owner and buy a new, bigger home to better show your prowess. The furniture placement, styling, alignment, and controls
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