
The fate of humanity is at stake. Use your gift of clairvoyance to see into the future and stop an apocalypse that threatens the balance between your world and the deities'.
In the very near future... When Polly returns home, after a few years abroad, to look for her missing mother, she quickly realizes that her hometown has drastically changed. A megacorporation named MK is using its power to control the population, and her community is in danger. She soon discovers that she has a gift of clairvoyance that connects her to Reverie, the realm of the Aspirations of Humanity: Glory, Bliss, Power, Chaos, Bond, and Truth. In this world, Polly becomes Harmony, a goddess who has the power to choose the Aspiration that will ultimately rule over Reverie and restore the delicate balance between the deities’ world and ours. The fate of humanity is at stake. To which destiny do you aspire?




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Sprache | Oberfläche | Ton | Untertitel |
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| Englisch | |||
| Deutsch | |||
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| Spanisch |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
First, the positive: The art and animation are top-notch. Gorgeous use of color throughout. Character designs are dynamic, expressive, and memorable. The backgrounds are beautiful and just subtly animated enough to feel alive. The voice acting is really well-done. Even ambient sounds and sound effects are well selected. The user interface is really well-designed, with smooth animations and pleasant graphic design. Now, the reason I wouldn't recommend this game: The weakness of the writing. The opening act suffers from a lot of telling without showing; the exposition is clumsy and heavy-handed in general until the story finds its feet. Transitions between scenes can be jarring and abrupt. This is partially due to the Augural mechanic of the game where you choose the flow of the scene, which requires you to shift between the Augural view and the dialogue. This could have been better mitig
Harmony is a very good game, let's get this out of the way. It has a VERY strong focus on choices. Choices are used as the main gameplay element and I think it's fair to say that this makes Harmony a visual novel first and foremost. Harmony convinces with breathtaking visuals, bright colors and an interesting plot. It's a smart mix of mystery and science fiction, some metaphysical questions are raised early on but over time the plot becomes much more relationship-focused. You could say your job is to manage relationships, not only your own relationship towards NPCs but also on many occasions their relationships they have towards each other. The voice acting is one of Harmony's strengths for sure and carries the plot. That goes both for the main cast and supporting characters. Would I have completed this as an audiobook? Quite possibly. What made me a bit sad is that some important scen
The game is beautiful and heartbreaking and I donno if anything I saw gave me a Mature feel but it also... Felt mature? It has no antagonist besides the Megacorp but their more a background threat as there no character model of them. The mechanics of analyzing the board to decide the best course for each chapter and acts gives me euro board gaming vibes but I'm impressed with how I managed to get true ending by analyzing the nodes. I don't have any critiques though but if perantal abuse and LGBTQ not your thing I'd not reccomend this. The major conflict is an abusive parent's reactions to their children.
Harmony: The Fall of Reverie is DON’T NOD’s latest release. It follows in the footsteps of their previous games with a narrative emphasis and diverse choices but changes up the formula to resemble that of a static visual novel. The story is rather mature about mega corporations and tyrannical schemes, whilst mixing in extensive in-game lore. Pros Mature narrative Immersive world-building & lore (but can seem complex in the beginning) Excellent voice acting for all characters Impactful choices Futuristic & vibrant art Excellent writing, character development & inclusivity Cons Text/scenes are unable to be skipped Constant bouncing back to the Augural even when there is only one decision available Difficult to visualise the impact of some choices due to confusing layout Unable to go back to specific chapters or acts If you would like to see more reviews wri
Game desperately needs a skip button. It's meant to be replayed and it has a lot of text and cut-scenes you will beg to skip the second time around. For the life of me I can't figure out why this wasn't included. Great story otherwise though, will definitely replay it at some point, especially if they add a fast forward button. Realized I said nothing about the game in the review: It's nice, the music is relaxing, there are branching paths and you have to choose one of the aspects or try to balance them for the real/secret ending. I don't think there is any wrong path. It can feel railroady at times but that's OK. There are a lot of endings and it's really enjoyable to go trough. It hooked me in around halfway trough and I had to finish it in one sitting. Great choose your own adventure, the visuals and the music are just beautiful.
I really wanted to like this game - and I was able to overlook some of the clunkier aspects other reviews have noted (no skip for the intros to new places, scenes being disrupted by constantly being pulled back to the augury, info-dumping exposition/showing not telling) in the first few acts. The beautiful visuals, excellent voice acting, and interesting (if shallow) mythology couldn't make up for ultimately disappointing storytelling. By the end of act 3, it became apparent that this game is much less "choices matter" than I wanted it to be. The climax of act 3 felt railroaded and the death of Lazlo seemed inevitable, which feels bad in a game that was marketed as "choices matter". Even the parts where it seemed like momentum and tension were building in the fourth act were poorly paid off by the totally inexplicable collapse of the BBEG corporation (not as a result of my beloved chara
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