
Sodaman, he's a space agent. He must stop the hostile aliens trying to destroy the universe and save the carbonated drinks they destroyed. Maybe you should help him out?
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Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Okay, so the previous update was rough, but since the developers have now took our critizism into account, the game is much better. With the addition of finally being able to upgrade your guns and be able to actually have permanent upgrades, the game is in a much better state and actually playable. The bosses drops blueprints to get ahead, and the gun upgrades feel much better. I would say as of currently the game is in a much better state and able to be beaten. With that, I recommend it, however, it's still in early access and because of this it still needs time to have the rest of the content. For now, it's a solid 8/10.
currently its just a mediocre bullet heaven with heavy death must die vibes (in fact, i think the devs might have even thought of the main theme because in DMD when you defeat a rare enemy it sounds like a soda can opening...) in any case, its missing a lot of qol, content and mete-prog, things that are already heavily present in many other games in the saturated genre. tbh, go play VS, soulstone surv, 20mtd, yet another zombie surv, hordes of hel, deep rock surv, nimrods, rogue genesia, brotato or halls of torment and then come back in a year and see if the devs have made this good or abandoned it.
In my first session, I became so powerful that the amount of effects on screen caused the audio to lag. I then received so many upgrades at once that I spent 3 literal minutes having to click ‘okay’ on them all. Eventually made it to the boss of the level, who then instakilled me and caused my entire computer to crash. Amazing.
I really enjoy the over-the-top cyberpunk-soda concept and a very functional combat gameplay of the usual Survivor type genre, and it does get very satisfying when the late game synergies all fall into place. But there's some VERY fixable yet constant issues that kill my enjoyment: - The difficulty imbalance between starting with a good Legendary upgrade and a common one is very silly. Other roguelikes don't have this problem because there are tempering mechanics like item prices, or simply not having rarity tiers. It doesn't help that you can keep making the said Legendary upgrade better. Imagine getting upgrades to shoot 10x the projectiles around you with zero reload in the first minute, and melting all bosses in under 1 second (zero exaggerations!). Then in the next run, you get nothing but Commons, and your total DPS increase at minute 5 is about +50%, and even the common horde en
Average game - copies upgrade catagories from another game in the same genre but doesnt bring anything new or intresting to the table. The round timer is abit too long at 15-20 minutes. It gets very boring running to ? on the map while everything melts. Enemy attack radius feels bigger than the red box displays.
You play Sodaman and get powers by drinking sodas. He is your typical soldier that tries to save the day, but there is minimal backstory. There are various missions during the operation to complete and you can buy stronger weapons after collecting money. For amputations, you collect them by beating various bosses. Pros: - The comic book art cut scenes are good and amusing. - Variety of builds to try out. Cons: -Decrease base difficulty on first operation. I lost over 3 times because I could not survive harder waves and the bosses. - Similar to my first point, the difficulty is too hard and you are constantly swarmed by enemies. If you don't get the OP/strong legendary or rare weapon upgrades, you're probably going to lose. - Tutorial needs to explain the Spark cards and keywords. - Why does it take 3 seconds to claim a spark card? It should be 1 button Click to claim because I am

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