
In the depths of a labyrinthine ruin, a young girl named Mion rises from a deep sleep. Lost, alone, and with no memory of how she got here or where her parents are, she is greeted by two fireflies—one composed entirely of light, and another who lurks among the shadows. By shifting between a world of light and a world of shadows, these two fireflies must work together to recover Mion’s memories and lead her out of the ruins, where voracious shadow beasts, ancient machines, and treacherous traps lie in wait to bar her path.
The story begins on December 31, 9999, when a young amnesiac girl by the name of Mion wakes at the bottom of a dark ruins within a desolate world. Following a desire to let Mion escape the rubble and see the outside world, the firefly Hotaru leads her on a journey upwards through the ruins. On her journey outwards, she finds unmanned machines, distorted vegetation, and bodies of dead children.


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Sprache | Oberfläche | Ton | Untertitel |
|---|---|---|---|
| Englisch | |||
| Japanese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
htoL#♥♥♥ (or Hotaru no Nikki) is a puzzle-platformer with indirect character control. The character in question is a little girl named Mion, and your goal is to guide her unharmed through the ruins of abandoned industrial plant. To guide Mion, you need something to get her attention. That's where fireflies come in - you have two of them. One is called Lumen, and it radiates bright light, which attracts Mion and helps her fight darkness. Other is called Umbra, and it resides in Mion's shadow most of the time, but can travel through unlit areas, operate mechanisms and distract monsters. You can control Lumen and Umbra either via mouse or analog sticks on your gamepad. You can also use Lumen to stop Mion at her tracks or to make her pull a lever By hovering over Mion/lever and clicking/pressing a button. It should be noted, that the reason you can't control Mion directly is not just a game
NO JUMP SCARES There is always tension and while I was playing I was slowing the volume just in case, because there were no comments saying that there are no jump scares in this game; so I was afraid, because jump scares are one of the things I hate most in a game. But I've played the whole game and nothing. I you are like me, don't worry, in this game there are none :D
htoL#♥♥♥: The Firefly Diary (Puzzle-Platformer) Options are simply separate gauges for Background Music and SFX. You can make the game (almost) full-screen by clicking on the box in the top right corner. Although this is a platformer, it is played entirely with the mouse. I've already put almost 4 hours into the game, and have only cleared the first 2.5 stages, so I can see that this one will take me a while to finish. Movement: Click and hold (or drag) the bright firefly, Lumen, with the left mouse button to move Mion where you want her to go. Also accompanying Mion is the purple firefly of shadows, Umbra. All movement on the screen will stop when you right-click to use Umbra. This will give you time to move the firefly to an interactable area (which will glow purple). Click on purple area to select, or just click anywhere to return to real time. https://steamcommunity.com/share
A game that its more fun to watch than to play In the game you control two fairies leading a girl (Mion) through a dangerous factory of sorts, trying to keep her safe while solving puzzles and fighting monsters. If you played cinematic platformers you might be tempted into buying this game but I suggest otherwise, while in those games you have complete control over the characters, in this game you control said fairies guiding the main character. That is where all the problems lie, the fairies move too slowly for the sometimes precise platforming you need to do and since Mion walks without break at a not optimal speed, this can lead to losing a ton of lives and time doing what amounts to basic platforming in any other game, another problem is the gestures you need to do to move Mion around that sometimes clash with other gestures used to interact with objects and all these comes into an
htol#♥♥♥, or Hotaru no Nikki (if you want a clearer pronounciation), reminds me a lot of various indie puzzle platformers such as Limbo, and Braid. It is also a dark and twisted puzzle platformer game. You control a firefly that controls a young girl and that firefly acts as her guide. You also control a firefly within her shadows that can manoeuvre its way through other shadows and use it to do things like activate switches, cut roots, stun shadow monsters, and more. The controls are very simple and all you need is just your mouse to play. You can play the game with a controller, sure, but as it was originally a Vita title where you used the touchscreen to control the firefly, the mouse is a natural with this game. However, even if the controls are simple, you'll learn that it's not easy playing this game. You'll face trial and error when you learn that Mion dies in one hit. This means
The art and plot are great, but the control need some improvement. Comparing to the mouse-firefly in Child of Light, this one is like a firefly in his 70 or something. TO move the firefly the player will need to hold the mouse, which is kinda tiring. This can be improved by giving the option to, instead of holding down, click to toggle. This problem makes many stages a lot harder. Another problem is the camera. There are lots of objects that moves Mion, leading to camera moving with her. During this movement the player is usually required to make Mion remain in a certain area to clear a stage. The slow speed and camera movement combined make you unable to precisely position your mouse in order to dodge incoming hazard or attack. And, since there is only one object at a time that will be controlled by mouse, why not replace the mouse with it? A mouse leading a firefly leading a loli is
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