
Mind-altering sandbox game that can be described as a racing role-playing adventure game with a complicated storyline. You’ll find a unique atmosphere, complete freedom and lots of gameplay hours to figure out what’s the game is all about.


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Sprache | Oberfläche | Ton | Untertitel |
|---|---|---|---|
| Russisch | |||
| Englisch |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
I remember seeing this game from Warehouse Clearence Shops when I was about 13 for around £2.99. It was a toss up between a game called H.E.D.Z. Extreme Destruction Zone and this and I bought this. From the outset the game seemed simple, drive around In vehicles fitted guns trying to shoot other vehicles. However the game designers had other Ideas. I remember reading the booklet over and over and still not grasping what the point of the game was, it has to be one of the weirdest freakin' games I've played in terms of storyline and strange language. I really liked the graphics everything bar the vehicles looks like its made out of that Magic Sand stuff that stays dry under water and seems to shimmer and flush luminous colours. There are always things crawling over and under the surface like the ladscape is some giant, lumpy moth-eaten rug and you meet these creatures on a seperate screen
1998 was the year of Grand Theft Auto (the original one with the top-down view), Planet of death(pod) and Vangers. Vangers didn't catch on much back then, because there wasn't any genre it fit. Even if it does some things similarly to GTA (open world top-down driving game with missions and unstructured gameplay), its premise and game world are much more confusing, and most reviewers and players couldn't warm up to it, though some did. (Actually, that probably hasn't changed.) What sets Vangers apart? Voxels: Vangers has been implemented with a voxel-like world (that was before the prevalence of polygon-crunching graphics cards), which means that the terrain doesn't have a surface made of textured polygons, but is sculpted out of tiny cubes (like square pixels make up a digital photograph, but in 3D). (Think minecraft with finer grains.) This means that you can deform the terrain: vehi
Absolutely recommended IF you're ready to learn. As a warning to any new players, you're going to be confused and have no idea whats happening. just a tip? follow a guide for the first parts of the game, remap your buttons IIMMEEDIATELYYY and get ready to not understand what anyone is saying. This game is mystical and spellbinding in a way I cant exactly put into words. Its odd, annoying, hard to control but inevitably learnable and familiar. The designs for the characters are charming and memorable, the gameplay definitely isnt too dull when you're stuck underwater in a heavy mechos and five people are shooting at you, and I always appreciate the love I can see was poured into it's creation. Look at the files! there are dedicated file viewers for this game online, and its a treat to see everything underneath the carapace. Oh, and I’ll note since a lot of negative reviews talk about
Hello and welcome to the world of Univang! It's not a very friendly place, nor is it safe for an unwary traveler, but those who embrace the spirit of exporation will always find what they need. You assume the role of a Vanger - one of many inhabitants of the Chain, having nothing and no one to rely on except for your armoured mechos and the skills to drive it. Soon, you're being thrown out of the safety of Escave and face the Road that welcomes the new arrival... Perhaps the best way to describe Vangers experience is "a newborn baby exploring the world for the first time." In the terms of your knowledge about the surroundings, or your relative power to other beings living here, you pretty much equal nothing. There's no one to give you comprehensive information, no one to explain all the laws and principles governing the Chain of Worlds. You can ask, and you will receive some answers, bu
An obscure classic from my childhood, Vangers is just as bizarre as I ever remembered. You are a newly born Vanger, birthed by the Eleepods... you don't even know what a Vanger is, and no one will tell you... and as far as you know, an Eleepod is a caterpillar with strange soft hands, they are one of the 3 bioses that inhabit the worlds of 'The Chain'. The only thing you know about Vangers is that they are a kind of warrior created by something called "the infinite mind" in a world that just makes no sense... or does it... You'll be taking nymbos to Feenger at Incubator and taking part in the holy race, the "Eleection" where you must ride to Podish in your Mechos while carrying your own Eleepod, exploring the worlds of the chain, collecting plenty of beebs, assisting the Eleepods, or beeboorats, or the zeexen to fulfill their dark, existential quest to collect the larvae from which they
Enthralling world, twisted and bright characters, tons of amusing dialogue, mind-blowing story and action gameplay interweave to create a true work of art.
Structured threads, verified dev answers and player expertise without chat noise


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