
Set during the fall of the Eastern Bloc,travel through each of the socialist fraternal states while maintaining a spluttering 2-stroke car. Jalopy looks to replicate the wild yet philosophical voice of the road found in the great literary experiences such as Robert M. Pirsig's Zen & the Art of Motorcycle.




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| Sprache | Oberfläche | Ton | Untertitel |
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| Russisch | |||
| Englisch | |||
| Deutsch | |||
| Französisch | |||
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| Italienisch |
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Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
I grew up in Yugoslavia and then in what was left of it - Serbia. My family's primary vehicle until last year was a Yugo. We used it for a total of 27 years. Jalopy deals with a complicated and extremely depressing time of the Eastern bloc and Balkans. Having a car like a Laika wasn't about customization, it was about having a cheap car that broke down all the time and you had to create a Frankenstein monster by mixing and matching various off-brand or generic parts from other, better vehicles. Adding flaming decals to a cheap car was a clear example of the time: showing prestige on something cheap and pathetic, because that's all you could get. Jalopy isn't a depressing game, but it's a very good timepiece. Travelling somewhere else felt nice, soothing, because you were surrounded by the beautiful vistas of the region. Going to a shop felt depressing because they were empty. You wonde
IMPORTANT: READ BEFORE BUYING If you are wondering why Jalopy is left full of game-breaking bugs and will never get fixed, it is not because the developer gave up on it. It’s because the publisher, Excalibur Games, completely locked the solo developer (Greg / Minskworks) out of his own game. Here is the truth behind what happened: As the game neared full release, the publisher tried to force the developer to sign a contract to rush out a sequel in just one year. Knowing he couldn't deliver a quality game in that timeframe as a solo dev, Greg refused. Because he didn't agree to their terms, the publisher cut off his access to the game completely. They pushed Jalopy into a 1.0 "full release" themselves, leaving it broken and preventing the developer from ever patching or fixing the bugs. Since the publisher legally owned the rights to the IP, they hired an entirely different studio to
THIS IS A MIXED REVIEW - I don't necessarily recommend buying it due to the scummy publisher behaviour, but it's a good game and the community is actively keeping it alive. A great game that I've long loved, but ruined by a scummy, predatory publisher. Jalopy is one of the definitive driving sims out there, and its legally-distinct Trabant 601 deLuxe shines bright as one of the most charming vehicles I've had the pleasure of driving- in *or* out of a game, and the soggy, melancholy atmosphere of the post-fall Eastern Bloc is among the best I've seen. But the game is in limbo, abandoned by the publisher who now squats on the code, assets & IP. Instead of allowing the Minskworks team to continue developing, they demanded development end & a sequel be released- and when the team wasn't interested, the game was fully published early and the task of making a "sequel" handed off to other deve
As much as I love the game, the publisher absolutely murdered any potential for it. Greg, the soul developer on the game, did an amazing job and tried the best he could to make this game great. But because the publishing company he went with are absolute ♥♥♥♥♥ (Excalibur Games) he can't provide modding support, because with the contract he's under he can't release the source code to the game. He can't even develop a sequel to the game himself due to him signing over all of Jalopy licencing to Excalibur. Excalibur then went and contracted other developers to try to make a ♥♥♥♥♥♥ squel to this game, which was obviously rushed, had no love put in to it, no user feedback given, no updates and it just failed miserably. It ended up being pulled from Steam altogether. I absolutely love Jalopy, I've had it since 2016 and followed along with every single update. It just breaks my heart that
11:30 at night; the country road stretches out before me for miles, yet with my low-powered headlights I can only see a few dozen feet ahead of me. The mud is so caked on over my windshield, I squint through a small portion not covered in order to see ahead. Almost at the next gas station, just a few more minutes - but my engine suddenly begins to smoke before dieing, only enough fuel to pull to the side of the road. A frustrated sigh, I turn on my hazards before stepping out onto the road beginning to walk by foot to the station when it starts raining. Perfect. When you hear the term 'roguelike', you usually envision an RPG or a shooter in which you play until you die (and you will eventually die) before restarting with your saved progress and taking another shot. I would have to say that even if the developers of Jalopy don't classify their game as such, it's probably the first roguel
When I start this review, I should say I love Jalopy. It's a personal favorite game of mine despite not being the best. It's not the most fleshed out game, it's not the craziest, but it's a really nice, chill experience with some bugs. The reason my review is negative despite my love is the publisher. Excalibur Games. Simply put they ♥♥♥♥♥♥ the game's sole developer, Greg. They took the rights to Jalopy, forbade him from releasing the source code (axing the potential for mod support) and pushed out an unfinished version of the game and called it complete. Hell, there was even a half-assed game published by Excalibur that tried to ride off what little hype Jalopy had as it's sequel. It's been since de-listed from steam, but you can no doubt find elsewhere talking about Road to Guangdong. I don't want to harsh on the developers of that too hard without knowing their story, it's entirely p
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