
GearCity is an Automobile Manufacturing Business Simulator. The player will need to Design chassis, engines, transmissions, and vehicles. Manage production lines, supplies, prices, and employees. Build factories and distribution branches. Set marketing and racing budgets, and most importantly stay profitable. All while hundreds of AI marques attempt to do the same thing. Armed with a realistic economic simulator with historical purchasing power parity per capita, population, and economic data for over 250 cities, GearCity aims to be a hardcore realistic business simulator. This is not a typical casual tycoon game. Instead GearCity is a modern descendant of the classic 90s management games Detroit and MotorCity. Despite the fidelity of the simulation, once you get the hang of the game it is fairly simple and easy to play. You can choose a more abstract style, or dive deep and micromanage every detail.


Erhalte sofort eine Benachrichtigung, sobald das Spiel deinen Zielrabatt erreicht
Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Sprache | Oberfläche | Ton | Untertitel |
|---|---|---|---|
| Englisch | |||
| Deutsch | |||
| Französisch | |||
| Japanese | |||
| Portuguese - Portugal |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
I've been playing GC for quite some time now (especially the beta before the Steam EA release) and would estimate to have accumulated quite a bit more than 500 hrs in total by now. It is therefore safe to assume that I'm quite attached to this project and would recommend it to anyone with even a passing interest in the automotive industry, management games and simulations or - better yet - both of these fields! Of course, the presentation of GC may be considered somewhat old-fashioned or even obsolete by today's usual gamer crowd, but one would honestly have to ask, what could actually be improved? This IS a management simulation after all, should tables and menus be made 'prettier'? Would that add to the player's 'enjoyment'? I certainly believe it does not. Recent games that exhibited at least partial similarities, such as GameDev Tycoon, often feature simplified, cuddly, though argua
As a Detroit player back in the 90's I always dreamed of a new version of that game. GearCity is it. Everything I loved about that old game, but with much, much more detail. Hats off to the developer, the guy has clearly put his heart into it, and it shows. If you're a car nerd, or a business sim fan, this game is a must have. I've been playing it solidly for several years now.
GearCity is the holy grail of spreadsheet games. I was originally going to write a lengthy review about how awesome this title is but it honestly speaks for itself if this sort of game catches your attention. It's the blacktar heroin of tycoons and once you've played it nothing will ever scratch the same itch. I'm not even a big car person and I could care less about the automotive industry but this game is truly in a league of it's own when it comes to creating a fun and compelling business experience. Give it a go, you won't be disappointed.
I like to say that as a rule, I try to play games thoroughly before reviewing them. Well, at 1,011 hours, it's time to finally review Gear City, a game created by a lone developer who is extremely engaging with the game's fans. I absolutely love tycoon games/ management sims, and I'll say this bluntly: Gear City is my very favorite of them all. The depth is insane, from creating cars to managing your empire throughout almost all of automotive history. There's a stock market, complex banking ... it's a model of how management sims should be designed. You won't get flashy visuals here. This game's presentation is incredibly simple and, if we're being honest, extremely dated. That may be a turnoff for some, but once you get past the looks of it, this is an impressively deep and painstakingly accurate representation of the auto industry. You'll lose yourself for hours at a time coming up w
So, here we all are, a new game has arrived for the petrolheads (yay). But is it worth it? Well, this one is a tough one. I'll tell you of my experiences and judgement and let you decide. Also, I'll be featuring a tl;dr at the bottom. For the petrolheads: Don't expect a lot of depth into the cars, yes, it has a body designer, but to be fair, it's fairly simplistic, sure you can smack some bits (there aren't a lot, at all, i'm afraid, this is early access though, so it might change) onto premade shells which you can lengthen/shorten a bit, yknow, basic editing. The placement of stuff is wonky though, I've had a very hard time placing wheels for instance, and you have to tell it to mirror parts (err, since when are there asymmetrical cars? ANYWAYS...) You can also "design" the car's chassis, engine and gearbox, although not much in depth. If you don't know jack sh*t about cars, don't worr
My first experience of Gear City. Its 1930, I have opened a factory and a branch in London. I have 6 million dollars in the bank. I check out the competition and whats happening in 1930's London. Seems Coupes are popular and getting more popular so I get my RnD team on designing a chassis, engine and a gearbox. Almost a year passes with me haemorrhaging money as I pay these guys to slave away behind drawing boards. Eventually they get back to me with some results. We slap it all together and design a basic little coupe, The Rolston Vant Sorre. We start producing cars and shipping them out to 1930's car dealerships around London. To my surprise they sell. A bit more market research later I work out Coupes with a 2 + 2 seat configuration seem the flavour of the month, so we release the Rolston Vant Roman. Exactly the same car but the seats are different. They sell well. We open a branch
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