
Insurmountable is a strategic adventure game with roguelike elements, in which you have to overcome a dangerous randomly generated mountain. Confront the differing terrains as a lonely mountaineer and make your way through Ice, Snow and Stone. Use items to keep up your steadily sinking stats, while making your way up and down the insurmountable heights. The dynamic and ever-changing weather system, the day-night cycles, and numerous other events will make sure that you meet tough challenges on your journey to the top. To live up to these challenges, you are able to improve your character. By earning experience points through events, you can choose skills to help you with certain playstyles. One of the serveral roguelike elements is permadeath, which forces you to try various strategies in your pursuit to summit the mountain. The game focuses, on the one hand, on the decisions you make in a risky environment full of uncertainties, on the other hand, on evoking intense emotions people experience in such a harsh and savage environment.
Insurmountable is an adventure roguelike with permadeath, in which the player has to overcome huge mountains. Thanks to the procedurally created environment, no two climbs are the same. Make sure that your climber stays alive by always making sure that your vital values don't get into the critical range. This task is made more difficult by a dynamic weather system, day/night changes and a multitude of randomly generated events, where you never know in advance how they will end. Your decisions matter....every single one. Because anyone could be your last.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Sprache | Oberfläche | Ton | Untertitel |
|---|---|---|---|
| Russisch | |||
| Englisch | |||
| Deutsch | |||
| Französisch | |||
| Spanisch | |||
| Portuguese (Brazil) |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
A solid foundation for a game that feels incomplete. If this was an early access game I would be excited for the full release, but as is there is just not enough depth. I was seeing repeated events before my first summit, and rarely saw new ones by the end of my first successful run (attempt 3). There are hints of a great mystery, but it appears to be all tease and no payoff. It shows the potential to become a great game if the Dev's keep at it, but maybe give this one another year to fill out.
Well I don't know even how to start this review. I love videogames since I was a child and I always was a fat boy. When I got 18 years old I tried to lose weight and was looking for any kind of activity that would help me to burn some calories. At the start I began to walk a bit in my neighborhood, but then I found my true love that is hiking and climbing mountains. I did it for 9 years, every single month. Unfortunately last year (2021) I got a really bad injury in my knee (it wasn't an arrow lol) and then suddenly I wasn't able to hike or climb mountains anymore. I got my weight back and now I'm trying to lose it with other activities, but it's really harder than before. For so long I was searching for a game that would join my two passions (games and mountains) a game that could bring me back to those good years again. Last weekend I got this game for free in epic and got really cur
IN A WORD: COMPELLING IN A NUTSHELL: WHAT TO EXPECT: Adventure rogue-like. Turn-based strategy. Hex-tiled maps. Graphically beautiful. Layers of themed mechanics. Ironman style saving. Challenging gameplay. Permadeath. Singleplayer only. ACHIEVEMENTS: NOT EASY OR QUICK TO GAIN. STATUS: COMPLETE. CURRENTLY SUPPORTED WHEN TO BUY: FOR A DIFFERENT TACTICAL CHALLENGE. More info below.... https://steamcommunity.com/sharedfiles/filedetails/?id=2519624284 THE LOWDOWN: Insurmountable (ISMe) is a turn-based strategy game with a mountaineering theme and rogue-like structure. Players take on the role of an individual stranded on a island. Their goal to scale three successive peaks and uncover the secrets of this mysterious place. Set-up requires choosing which mountain to tackle and preferred difficulty. Opting for one of three routes to take. Followed by determining the class of character to play
I recommend this game to people who can manage their expectations of roguelites, survival resource management, solitary character experiences, and hiking/climbing, because many negative reviews seem to be from people who don't understand any of these things. So let me explain the core gameplay - Good, bad, indifferent: +Game's look and feel is polished. -The game's sound is limited to serviceable movement & event focused SFX, music, and some ambient environmental sounds. It is consistent with the solitary experience though, and no voices. ?If you don't like the relatively slow pace for movement, then walking speed can be sped up somewhat, know that hiking is not supposed to be fast. I personally plan to watch TV shows in the background when I'm less engaged in the movement. ?Don't expect a giant variety in events/encounters, though the other two mountains have some new event types, and
First time I see a purely singleplayer game with active EOS (Epic Online Services), which connects to Epic's servers as soon as you launch the game. Getting rid of Epic's files stops the game from working. Absolutely shameful. Refunding.
In spirit, Insurmountable is a solo board game about the challenges of mountaineering. Not over-complicated, yet thoughtful enough to make one pay attention from start to finish. It appealed to me with soft melancholic visuals and the sheer scale of uniquely picturesque vistas stemming from its hexagonal pocket dimension. I loved how the camera is slightly unwieldy, making the necessity to find good vantage points a mechanic. Or how local nights are so thick that you are physically unable to see without having certain equipment, and it isn't always at hand. This also tightly ties mere visual fleur to the gameplay. I find such technical nuances fascinating and hard to come by. Route & Rote Harvesting a set of compelling mechanics, the game hinges on its raw practical bliss. It provides players with a boost of dopamine on obtaining items, watching the stats grow, and devising perfect rout
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