
Design steampunk pixel airships out of functional modules and conquer the skies!




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Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
I nearly conquered the world. I decided to perfect my final conquest by constructing the largest and most powerful ship the world had ever seen. A steel giant of ten thousand tons, gloriously flying the flag of the Empire. Hundreds of weapons, ranging from small caliber AA turrets to massive rail guns, from rocket barrage weaponry to ship-shredding gattling guns, lined the steel hull of this mighty capital ship. Hundreds of crew scurried among the dozens of storerooms, armories, hospitals and command centers. Massive suspendium chambers lifted this ship far into the heavens, with massive engines that shook the earth below as it crossed the crystal skies. It took years for this ship to be built in the largest shipyard my grand empire had at its disposal. All the while the other fleets and ground forces of the empire waged an unending war on a hundred enemies, dead set on retaking their
I used to draw large scale combat in my notebook as a kid in school, with tanks and airships and little men running around. This is my imagination as a child MADE INTO VIDEO ART FORM. downright amazing! I've just begun playing this gem but im already in love :)
I started my empire small - small stone castles, basic wooden ships, wood tanks with muskets and cannons. This will do. Then my foes escalated. Larger ships, larger bases, larger tanks. I was being outmatched and outgunned. I started to design my own: rockets, missiles, floating death fortresses, sophisticated walking landships made from steel, armoured gunships that had weapons on every surface, crawling spider bases that had over 100+ cannons, bombers that destroyed the earth beneath them, enormous tanks that housed over a 100+ soldiers, flying cities that could repel anything thrown against them, towers so tall and so powerful they could destroy dragons. It didn't stop. I wanted larger, more powerful machines. Machines of death and doom and destruction so complete my foes would be wiped from history. I built mega tanks, tanks armed solely with flak cannons, I built mega mechs, mec
Income is a problem. If you read this and agree please upvote me so I can get the dev's attention, also maybe leave a comment if you have a similar idea The developer could change the current income limitations and the fact that buildings are extremely under-powered by... 1. Creating multiple buildings that actually generate income including a. Building modules that actually generate income like factory spaces or smelters or other production buildings b. A 'Bank' module that generates interest or increases a player's income generation multiple for a region without causing unrest. 2. increasing damage resistance and firepower of buildings I would also like to recommend allowing construction of land vehicles at non-capitals. 1 Currently non-capital regions serve almost no useful function, do not generate enough income to bother attacking, cannot support any units because their inc
This is a game I am constantly comparing others to. Why doesn't Sprocket have a campaign like Airships? When will From the Depths get empire management? Why can't I make my own ships in War on the Sea? Why doesn't Total War ever let me design units? This game keeps me coming back because it offers such a complete and unique experience that I desperately crave in most the strategy titles I play, it has only gotten better over the years, and the one of the few things I've been asking for (meaningful fleet experience and veterancy) is finally here. Now, if this game could go the Wargame route and release a sequel that adds sea combat while also expanding on ground units that would be my dream come true. A full steampunk/dieselpunk 4X game in which you design your own armies, navies, and air force. Can't wait!
Every once in a while you come across a game you really dont think much about. "Oh another little game to check out sometime". But soon you realize the real meaning of-HIDDEN GEM. This game is right on in price, gameplay, and super fun. It does take a bit of learning curve, you really need to do the tutorial and missions and stuff. Took me a few hours to really get the hang of it. Now I find myslef playing it more and more. Best part of the game for me is the conquest map and building all the wild warships I can imagine lol. The A.I. seems pretty good against you. The developer works hard on the updates. Just a real joy to find this game. I do not do reviews much only when I find something special.
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