
From the co-creator of Anodyne. In this surreal, PSX-like adventure, learn someone's secrets and experiences by exploring their mind. Control Yuito as you explore his estranged and dying father's "Memory World" - what surreal and supernatural things will you find?


Erhalte sofort eine Benachrichtigung, sobald das Spiel deinen Zielrabatt erreicht
Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Sprache | Oberfläche | Ton | Untertitel |
|---|---|---|---|
| Russisch | |||
| Englisch |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
And for my only son...who I left when he was born, I give him the gift of letting him know that he is a racist! This shall be his inheritance! Despite the header, All Our Asias is actually a pretty decent game with some Windows 98-age graphics. The story focuses on Yuito, a guy whose father ditched his family since Yuito was born, who wants to at least know what kind of person his father is as he lies unconscious and taking his last breaths. To learn about his father, he delves into his mind to try piecing together...though in the end, it only feels like his father got the last laugh as the worst father in the world, but maybe not the worst person... Props to the developer, who's a professor at a university for making this game, but the moral comes in the form of "Don't just help people because they look like you, help them because they're people...also, try to have a solid plan if you
fun game not too hard and good story line :)
This is the one game by Melos/Analgesic I didn't like. For a game that's 100% walking and reading, character and camera movement were way too clunky. Exploring grants zero pay off other than hitting invisible walls. The graphics, rather than minimalist, felt lazy. The story, or the way it's told, can be hit or miss; in my case, I grew tired after beating around the bushes so much. I'm not trying to convince anyone not to play All Our Asias. You can always find something of interest to take from their games, something that will change you even if just a little bit, be it an idea, a point of view, an unconventional story you'll hardly find anywhere else... but for me, that alone didn't hold the game together.
PS1 graphics? Looking good. Dreamlike atmosphere? I can dig it. Made by one of the guys who made Anodyne? Well I heard that was good, so still on board. So you think you're looking at like a LSD Dream Simulator? No, this is a walking simulator. Float along a path where you talk to people and admire the sights. Check out that gorgeous draw distance. Well that's fine, we'll just judge it by the story and dialogue. The dialogue is dry, dawdling, and some of the clumsiest attempts at writing in character arcs and moral messages I've seen. "Redistributing social capital would help, too. Big restaurants could be required to advertise smaller ones. Not sure how the details would work, but..." - All Our Asias does not gradual transition from some obstinate doorknob's daddy issues into the role of racial sympathy in activism for niche causes, it veers off a cliff. Quite literally, about ha
What a beautiful game. I really enjoyed the journey. The only part I disliked was the ending... I want more! This game was so GOOD. The atmosphere, the music, the minimalist graphics of complex life distilled down to the purest form of pixels... I definitely got strong Anodyne vibes from this. The post game features are pretty amazing, as expected from Sean Han Tani Thank you for making this. And for making it free. Definitely will be buying the Fan Pack
I highly recommend this game. It's a short narrative experience exploring the meaning of labels we ascribe to our identity, whether they are unfathonably huge in scope, or more down-to-earth and personal. It is worth playing for the story, but the sometimes abstract, sometimes grimy, sometimes clean art is extremely evocative and in combination with the soundtrack perfectly complements the game.
Structured threads, verified dev answers and player expertise without chat noise


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