
This traditional point-and-click adventure game is a classical Who Dunnit. As inspector Jack Norm, you have to investigate which of the suspects might have a reason to want Walter Jones dead, talk to everybody, collect evidence or compare fingerprints. Your PPA (Personal Police Assistant), a kind of inventory/recording device, helps you during your inquiries. Sinking Island can be played in two modes: in real-time mode, it's a race against time. In adventure mode, you can go through each place at your own pace.
Walter Jones, a billionaire had planned on opening up a resort for the rich and famous, but was killed before his dream could be achieved. It's up to Detective Jack Norm to crack the case by interviewing the people on Sinking Island to get valuable clues.


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Sprache | Oberfläche | Ton | Untertitel |
|---|---|---|---|
| Russisch | |||
| Englisch | |||
| Deutsch | |||
| Französisch | |||
| Italienisch |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
This game is, in my opinion, extremely underrated. The atmosphere is absolutely amazing and playing it can feel oddly like taking an actual vacation. The story is solid. Making progress in a few of the later "key question" resolutions is the most troubling point worth mentioning -- one of these in particular requires an extremely counterintuitive selection of evidence to move the story forward. However, this comes late enough in the game that only players who are enjoying themselves enough to forgive it are likely to hit it in the first place. It must be mentioned that this exact version, newly released on Steam, seems to suffer from some puzzling new bugs. The most problematic (the one hour crash) seems to have been fixed, which is great. However, lip syncing still seems to be conspicuously absent. I have an older version of the game installed on my PC simultaneous with the new Steam v
The Phoenix Wright games taught me two very important things about gaming, that detective games could be amazing, and that they almost never were. Outside of those courtroom drama classics it has been terribly difficult to find games that let you gather clues and piece together answers in clever ways. That's why I was cautiously optimistic while starting up Sinking Island and learning about all the investigative and deductive tools at your disposal. But once I started talking to the characters and trying to make sense of this mess of a story, that optimism vanished fast. You play as Jack Norm (no that is not a typo), a detective brought to the island of Sagorah (also not a typo) to investigate a murder. Billionaire Walter Jones had been developing a resort hotel on the remote island when he fell from a beachside cliff under suspicious circumstances. With only ten other folks on the isla
Recommended for fans of the genre. Not for the typical gamer. This is a murder mystery game. The story is quite good, and the solution is revealed step by step. You won't guess it right away. Positive points: + Good story. Actually quite sophisticated and nuanced + Everything is voice acted, and the voice acting is pretty good + Different and unique kind of game. You won't find something exactly like this + Great mood due to artistic visuals and music + Cool game mechanic where you have to put together clues to solve subplots + I really like the end sequence where the crime is being wrapped up Negative points: - You walk around a lot. Some people will hate that - You basically ask every single witness/suspect about every single thing you discover. Some people will also hate that - A bit old, so it doesn't look like a really cool modern 3D game. Some people will also hate that. - One o
I bought this game after the 1 hour bug had been fixed, and everything else seems to work as it should. As a fan of this type of adventure game, I thoroughly enjoyed playing sinking island. The scenery is beautiful and the storyline kept me interested right until the end. The use of a special police computer system, used to track where suspects are on the island and collect evidence among other things, was an interesting idea and set the game apart from similar games in the genre. I only encountered two points in this game which detracted from the enjoyment. The first was that none of the characters are programmed to move their lips when speaking. This leads to a quite comical scenario involving audio playing over an animation of the characters gesturing wildly, which can be a little distracting. The second point I disliked was the phone you carry with you, which rings at seemingly ra
I am drawn to any game that boasts a noir-style detective narrative, and when I saw that Benoit Sokal was the one behind the beautiful Art Deco environment, I just knew this game couldn’t fail. But…it did. In Sokal’s defense, the backgrounds are gorgeous and the story—even the dialogue—is everything you’d expect from a crime novel. But what made Syberia so special for me was the enchanting atmosphere and memorable characters. Sinking Island, unfortunately, had neither. It had matured to a gritty crime drama with a gilded backdrop, but lacked the depth, charm, and humor of Sokal’s first games such that you are left with mundane narrative and cold, disorienting environments. While beautiful, the Art Deco building seemed somehow out of place, and, despite the daunting number of scenes you had to walk through over and over and over, there was just one building and it all looked pretty much
I liked this game very much. As usual, Benoît Sokal's backgrounds are breathtaking and the scenario complicated (in the good sense). If you don't mind walking back and fro among the island, then in the gigantic hotel looking for clues, this is for you. The story is quite detective-style, a lot like the Sherlock Holmes games, with the same qualities and the same flaws. Unfortunately, in this kind of game, I find the conclusive clues very subjective: you might think that a broken chain is a proof but the game decides that it's the picture of the missing link that is decisive. So succeeding to the next chapter is, sometimes, pure hell (excuse my french). One might prefer to look at a walkthrough instead of constantly changing your conclusions, blindly, hoping for the best. Beside that little inconvenient, the game is still quite addicting, with no bugs at all, and I got the chance to buy
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