
Scholar of the Arcane Arts is a Roguelike Action RPG where every spell you cast interacts with one another. Learn new spells, solve puzzles, unlock secret dungeons, and defeat monstrous beings to save the world invaded by five Planes of magic!
Scholar of the Arcane Arts is a Roguelike Action RPG where you must rely on your knowledge of how magic actually works to survive. The five Planes of magic have invaded your world. As a Scholar, you now need to learn new spells by collecting magic scrolls. You must solve puzzles, unlock secret dungeons, and defeat monstrous beings to find these powerful scrolls. Each school of magic interacts with one another differently. It is up to you to figure out which spell to use to counter, disable or attack!


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
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| Italienisch |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
I haven't had this much fun slinging elemental combo spells since Chrono Trigger Dev is extremely responsive and open to feedback from the community What's there now is an absolute blast and I cannot wait to see all the wonderful innovations to come!
Scholar of the Arcane Arts is a game based around combining spells as you cast them to get more powerful and different effects. There are so many unique spells and combos that half the fun is just finding new ones. The rougelike mode is quite challenging, but creating a spell list that combos to beat the dungeon is equivalent to building a deck and getting the perfect set up to win a game. If you’re a fan of having as many spells as possible and crafting responses and set ups in games you play, then you might like this game.
Hand on heart, who knows what a C64 is? Correct! Mostly people over 30. There was a time before the PC and today's consoles. The C64 stands for Commodore 64 and was the first really popular Gaming PC. In that times we used Disc to load our Games from. There was no Internet. But there was the Birth of Passion for digital Games. We were amazed at new games, great graphics. Graphics about which today's generation only smiles tiredly. But we played them, nur matter how hard they were and sometimes we have had a Trainer for it.But these Games motivated us, fascinated us, no matter how they looked. We have had Fun and THAT was the main Reason. Today we call it ... RETRO. Welcome to SCHOLAR OF THE ARCANE ARTS.SCHOLAR OF THE ARCANE ARTS (SOTAA) is a Pixel Art Game that could be out of the C64 era. Charming Retro Style Graphics and Sounds and a simple Gameplay. Easy to learn but hard to ma
I'm really enjoying what I see here currently. I love the artstyle, sound design, and core game play loop. It feels almost like a dance having to rotate spells for hidden combinations against enemies while simultaneously repositioning. There isn't a whole lot of content yet since it just released, but this is a game that I'll look forward to future updates to see how the developer improves it. Although the price tag is similar to what we now call a "Vampire Survivors Clone" this plays more like a traditional Roguelike, and has almost no similarities to VS so don't look at the screenshots then assume its just another one of those. Another thing that needs to be emphasized: the "combine" aspect of the spells is actually a game play mechanic not a upgrade/progression mechanic. You will not be going to a menu to fuse acquired spells, but instead need to use the normally acquired ones in a w
After 20 years I have finally proved them all wrong, all the haters, from my parents to those stuck-up administrators in the Hogwarts admission office who never sent me an owl. Here I am spell slinging spells and killing elder gods, don’t see Harry Potter doing that. That kid took like 7 years to learn 3 spells, me I already know so many more and the game has only been out for a day. I don’t need a group of friends to carry my dead weight like that Potter kid did, nope, its just me and my book taking on the world.
Don't be fooled by the art, this is a wild gem of an experience. I would heartily recommend Scholar to any roguelike fan. The amount of spell combos is truly ridiculous. It's not just that there are lots of combos, it's that nearly everything combos with nearly everything. It's impossible to memorize every single permutation and these aren't simple things like, "+5% attack speed" permutations. It's the difference between shooting a fire ball and then putting up a defensive wall to making a maelstrom of fire and ice that generate living plants which might walk on your fire patches to then turn into fire plants. Even something as simple as the order you cast your spells leads to monumentally different combos and possibilities. Due to all these combos, it always feels like you have a possibility to make something busted. I've never felt like I was handicapped because I was missing some me
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