
The Animal Evolution roguelite. Hunt, Flee, Scavenge & Thrive in a living ecosystem. Choose from over 100 mutations to evolve your creature in countless ways with every run. Adapt to survive the natural curve in order to beat carcinisation... or get Darwin'd trying!




Erhalte sofort eine Benachrichtigung, sobald das Spiel deinen Zielrabatt erreicht
Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
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Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
It's sweet, charming, and cute. And also very flat -- in successful runs you generally end up with one of the three working builds, and you grab the same upgrades again and again. So while I enjoyed the first couple of runs, I quickly got bored. Enemy and bioma variery are also sorely lacking. This game will become good when it has WAY more content. Thumbs up in the hopes that it does.
It's as fun as the demo, which is a great thing. To be completely honest, I was expecting significantly more content than the demo had, but if you already played the demo, the game will get repetitive very quickly. There's not that much new stuff. Something else that bothered me is that the game was released as 1.0 with no Early Access tag, and still it has a lot of Early Access qualities to it (like obvious chunks of content written COMING SOON), which I think is misleading and not completely honest on the part of the devs. ALL THAT SAID, it's a competent, fun game with some decent build variety (even if a lot of the builds blend together due to you getting offered everything every single run). Runs absolutely could use more variety, though, and the game needs more than the basic bosses it has now. Overall, I think I may have let my expectations get a bit out of hand, but the 1.0
Do you love unique roguelites? Buy it. Do you love the Creature Stage in Spore? Buy it. Do you love charming pixel graphics? Buy it. Do you love animal factoids, puns, and jokes? Buy it. This game is just a gem, what more can I say?
Okay, so after 43 hours and having gotten 80% of the game's checklist done, and having beaten Pressure 20, I finally feel qualified to make a review. I think this game's been so successful because of how intuitive the concept of evolution is even to people unfamiliar with the "roguelite" genre. Kill/find, eat, evolve. That's it. And while that makes the game accessible, it also makes it feel like the depth leaves a lot to be desired. Most importantly, you don't have to be a brickhouse and clobber everything. You can be small and dodge everything and run out the clock on bosses, or the cataclysm to kill Krabken, the final boss. You can also be very social and essentially play a summoner and have charmed enemies fight for you. So that's a great foundation to build off of. I think the main issue is that unless you're playing the highest pressure runs, it's pretty easy to level up quickly,
It was fun, until you realize every map is the same....creatures same....effective critical buildout same.... Still has potential, it was cheap, not a total loss. But it needs more variatiy.
Fun "pick from 3 options" roguelite. Like many others, I bought it because NL played it. I am a sheep.

Win 200 Pressure and/or Challenge runs

Finalise all Challenges (beat them with all Genetics)

Complete Pressure 20 with all Genetics

Finalise a Challenge (beat it with all Genetics)

Beat a run without dealing nor taking any damage

Win 50 Pressure and/or Challenge runs
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