
Curate and manage incredible museums! Explore to discover amazing artifacts. Design and refine the layout, keep staff happy, guests entertained, donations plentiful… and children off the exhibits.




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| Sprache | Oberfläche | Ton | Untertitel |
|---|---|---|---|
| Russisch | |||
| Englisch | |||
| Deutsch | |||
| Französisch | |||
| Spanisch | |||
| Spanish (LatAm) |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
I honestly didn’t expect Two Point Museum to be this enjoyable, especially coming from someone who spends a lot of time with history and archaeology, what I like most is the way the game makes collecting and interpreting the past part of the actual gameplay. You send expeditions into the field, recover fossils, artefacts and specimens, bring them back to the museum and then decide how they should be displayed and explained to visitors, that immediately reminded me of the kind of questions that come up when studying Alaska archaeological record, an artefact is never simply an old object. Its archaeological context, provenance and relationship with the surrounding environment can completely change what it tells us about the people who produced or used it, I also enjoyed the prehistoric and natural history side of the game, Alaska has such an extraordinary record of Pleistocene environments
This is not just the best Two Point game so far, but one of the best management games I have ever played. In the 50 hours it took for me to 5 star all of the museums (and achieve gold on the four smaller pop-up museums), I did not once feel like the gameplay was repetitive or dull, which is something that the structure of previous Two Point games inevitably led to at times. Coming into this, I was worried that only having five museums to play through was going to make the game feel a bit too short, but the amount of themed content they managed to pack into each one of them made the museums feel far more memorable than any hospital or campus ever was. I GREATLY prefer the new structure as opposed to the older games and think it was a brilliant move that meshed flawlessly with the concept this time. I think the craziest part of all though is that even after essentially "completing" the
I rarely write reviews but this game has absolutely captivated me. The humor from both announcements to NPC behaviors is some of the funniest I've ever experienced. I can also say as a museum professional that many of the comments, visitor behaviors, and staff behaviors all hit really close to home. The need for quality exhibit design and visitor flow makes sense and you can tell that the designers spoke with museum staff or at the very least explored some museums. :) Good work and you've made me into a lifelong fan of your work! Thank You!
I loved Two Point Hospital and Two Point Campus, so this was an instant buy for me and my partner. I can't believe it, but it's genuinely better than the previous two installments. They really nailed the whimsy and fantasy of building your museum, and they've made a TON of QOL improvements to how their general sim formula works. They've overhauled how decor and environment affect your areas, meaning the game doesn't have the notorious "medicine cabinet GP room" spam where you just place one item down repeatedly in a space for the best results. Instead, exhibits value decor, yes, but they also get special bonuses for being near items that match their theming or specific decor pieces. And the decor pieces are diverse enough in theme and size that you feel inspired to make each exhibit feel fun and unique. My partner especially liked this, as she always hated when you hit the point in prev
More innovative than you might expect. --- If you're coming into this from Two Point Hospital or Campus you may be expecting more of the same; but, this manages to go in a slightly different direction while maintaining the same overall world and aesthetic themes. With Two Point hospital you had the challenges of trying to heal patients with silly diseases and the challenge comes from managing emergencies and struggling with early budget restrictions. Then finally building up a hospital to the point of being self sustaining and moving on to the next. There's some building and decorating elements, but the core of the game was patient management. Two Point Campus dropped the difficulty and focused on managing student education. What few challenges you faced were in the planning stages during the summer. You pretty much watched a fish bowl play itself out through the school year before de
The only thing that could make this game surpass its already-achieved perfection is a cosmetic pack featuring Philomena Cunk as an alternative announcer voice. (Massive respect to Jayne Webley and her brilliant work, of course.)
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