
Form your own genre with skills in different elements, use building rewards to build your own unique maze in randomly generated levels, and fight to survive waves of monsters to win


Erhalte sofort eine Benachrichtigung, sobald das Spiel deinen Zielrabatt erreicht
Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Sprache | Oberfläche | Ton | Untertitel |
|---|---|---|---|
| Englisch | |||
| Simplified Chinese | |||
| Traditional Chinese | |||
| Japanese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Warning I am a player who likes to try and solve games. If you're just looking to shut your brain off entirely, ignore this review as my focus is on gameplay systems and how they work. I also won't talk about the unfinished translation as parts of the game are not in English. I will also slot in (see : x) to tell you that this idea is discussed properly in a later part of the review. Initial Rambling Elements and Build is fundamentally a fun game that borrows ideas from autobattlers and tower defense games. It also manages to sneak in some original ideas through the tower combinations. However it's incredibly uncreative at a strategic level (see : strategic breakdown) and was likely designed by somebody who wasn't very good at the afformentioned genres. (see : talent tree discussion) What it does right is present a cute, approachable game for beginners who don't mind a slow early g
Seems like a very awesome Towerdefense Game that has very deep mechanic and offers complex Builds and replayability! But as other People already mentioned, The translation is absolutely horrendous in english. Half the stuff you can go ahead and take a good guess and 3/4 of the Time you´re probably correct, the other half is more like trying to figure out a dead language. Especially for games like this where its 80% about trying to make the best synergies, combinations etc. it´s all about knowing and understanding what Stuff actually does and how it works with each other. I really want to play the Game after just seeing a bunch of what it has to offer, but having to take a wild guess about alot of the game mechanics and what what certain buildings actually do, would drive me insane. so its refunded for now while i hope to comeback when it actually got translated by an human-being inst
Pros: - Bright, cheerful graphics with vibrant colors. - A variety of unique and interesting items. - Challenging gameplay that combines multiple factions, similar to Auto Chess. - Everything is straightforward and compact. Cons: - Poor translation quality, with many parts untranslated or using unclear abbreviations. - Some information isn't displayed clearly, making it difficult to understand. - Lacks necessary effects and animations, such as damage indicators, collision effects, event rewards, etc. Gameplay 3h (Vietnamese): https://youtu.be/Koddq029DfQ
Product refunded I only spent roughly a half an hour playing this game and, while it is fun and entertaining, the biggest draw back for me is the translation. Certain things in the tutorial windows don't make sense or aren't described correctly due to the English translation and normally I just look past it but I felt like I needed to know every aspect of this game to enjoy it. But I wasn't going to get that knowledge from their own tutorial. With all that said though, it was an amazing game and if they changed/fixed a few things, I'd definitely buy it again. Give it a try though.
avid fan of the genre and while there are some cool concepts here, this is a VERY poorly done Chinese port over.
Really fun and Challenging however tutorial could be way more insightful. Like there is soooo much to this game and the tutorial teaches you non of it. There defo could be where more info on it. Like an Index that at least allows you to reach and learn about the structures your using as the info is super limited. I've only played 5 hours but it seems kinda limited on the amount of towers you can play. I mean technically speaking you can do infinite "Skills/Spells" Down at once but after like 10 Of them they become super rare which defo makes you feel kinda limited however I'm still learning what all the Structures do as there like hundreds of building effects yet theres no index or tutorial on how to use them or when they activate. Some of them have subtext that is a little confusing however overall if you wanting a IO Styled Tower Defense Wave Game with lots to explore I'd recommend. If
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